pub fn load_compute_pipeline_from_package(
shader_package: &RafxHashedShaderPackage,
resources: &ResourceLookupSet,
entry_name: &str
) -> RafxResult<ResourceArc<ComputePipelineResource>>
pub fn load_compute_pipeline_from_package(
shader_package: &RafxHashedShaderPackage,
resources: &ResourceLookupSet,
entry_name: &str
) -> RafxResult<ResourceArc<ComputePipelineResource>>