1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
use crate::assets::upload::ImageUploadOpResult;
use crate::distill_impl::{AssetResource, ResourceAssetLoader};
use crate::{
    AssetLookup, AssetManager, AssetTypeHandler, AssetTypeHandlerFactory, DynAssetLookup,
    LoadQueues,
};
use rafx_api::{RafxResourceType, RafxResult, RafxTexture};
use rafx_framework::{ImageResource, ImageViewResource, ResourceArc};
use serde::{Deserialize, Serialize};
use std::any::TypeId;
use type_uuid::*;

#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
pub enum ImageAssetColorSpace {
    Srgb,
    Linear,
}

#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
pub enum ImageAssetMipGeneration {
    NoMips,
    Precomupted,
    Runtime,
}

impl Into<crate::GpuImageDataColorSpace> for ImageAssetColorSpace {
    fn into(self) -> crate::GpuImageDataColorSpace {
        match self {
            ImageAssetColorSpace::Srgb => crate::GpuImageDataColorSpace::Srgb,
            ImageAssetColorSpace::Linear => crate::GpuImageDataColorSpace::Linear,
        }
    }
}

#[derive(Serialize, Deserialize, Clone, Copy, Debug)]
pub enum ImageAssetBasisCompressionType {
    Etc1S,
    Uastc,
}

impl Into<basis_universal::BasisTextureFormat> for ImageAssetBasisCompressionType {
    fn into(self) -> basis_universal::BasisTextureFormat {
        match self {
            ImageAssetBasisCompressionType::Etc1S => basis_universal::BasisTextureFormat::ETC1S,
            ImageAssetBasisCompressionType::Uastc => basis_universal::BasisTextureFormat::UASTC4x4,
        }
    }
}

#[derive(Serialize, Deserialize, Clone, Copy, Debug)]
pub struct ImageAssetBasisCompressionSettings {
    compression_type: ImageAssetBasisCompressionType,
    quality: u32,
}

impl ImageAssetBasisCompressionSettings {
    pub fn default_uastc() -> Self {
        ImageAssetBasisCompressionSettings {
            compression_type: ImageAssetBasisCompressionType::Uastc,
            quality: basis_universal::UASTC_QUALITY_DEFAULT,
        }
    }

    pub fn default_etc1s() -> Self {
        ImageAssetBasisCompressionSettings {
            compression_type: ImageAssetBasisCompressionType::Etc1S,
            quality: basis_universal::ETC1S_QUALITY_DEFAULT,
        }
    }
}

#[derive(Serialize, Deserialize, Clone, Copy, Debug)]
pub enum ImageAssetDataFormat {
    RawRGBA32,
    BasisCompressed,
}

#[derive(Serialize, Deserialize, Clone, Copy, Debug)]
pub enum ImageAssetDataFormatConfig {
    RawRGBA32,
    BasisCompressed(ImageAssetBasisCompressionSettings),
}

#[derive(TypeUuid, Serialize, Deserialize, Clone)]
#[uuid = "e6166902-8716-401b-9d2e-8b01701c5626"]
pub struct ImageAssetData {
    pub width: u32,
    pub height: u32,
    pub color_space: ImageAssetColorSpace,
    pub format: ImageAssetDataFormat,
    pub resource_type: RafxResourceType,
    pub generate_mips_at_runtime: bool,
    #[serde(with = "serde_bytes")]
    pub data: Vec<u8>,
}

impl std::fmt::Debug for ImageAssetData {
    fn fmt(
        &self,
        f: &mut std::fmt::Formatter<'_>,
    ) -> std::fmt::Result {
        f.debug_struct("Point")
            .field("width", &self.width)
            .field("width", &self.height)
            .field("byte_count", &self.data.len())
            .field("color_space", &self.color_space)
            .field("format", &self.format)
            .finish()
    }
}

impl ImageAssetData {
    // Temporary - off by default because encoding textures is very slow
    pub fn default_format_and_mip_generation(
    ) -> (ImageAssetDataFormatConfig, ImageAssetMipGeneration) {
        let compress_textures = false;
        if compress_textures {
            let basis_settings = ImageAssetBasisCompressionSettings::default_uastc();
            let format_config = ImageAssetDataFormatConfig::BasisCompressed(basis_settings);
            let mipmap_generation = ImageAssetMipGeneration::Precomupted;
            (format_config, mipmap_generation)
        } else {
            let format_config = ImageAssetDataFormatConfig::RawRGBA32;
            let mipmap_generation = ImageAssetMipGeneration::Runtime;
            (format_config, mipmap_generation)
        }
    }

    pub fn from_raw_rgba32(
        width: u32,
        height: u32,
        color_space: ImageAssetColorSpace,
        format_config: ImageAssetDataFormatConfig,
        mip_generation: ImageAssetMipGeneration,
        resource_type: RafxResourceType,
        raw_rgba32: &[u8],
    ) -> RafxResult<ImageAssetData> {
        match format_config {
            ImageAssetDataFormatConfig::RawRGBA32 => {
                let generate_mips_at_runtime = match mip_generation {
                    ImageAssetMipGeneration::NoMips => false,
                    ImageAssetMipGeneration::Precomupted => {
                        Err("RawRGBA32 cannot store precomputed mipmaps")?
                    }
                    ImageAssetMipGeneration::Runtime => true,
                };

                Ok(ImageAssetData {
                    width,
                    height,
                    color_space,
                    format: ImageAssetDataFormat::RawRGBA32,
                    generate_mips_at_runtime,
                    resource_type,
                    data: raw_rgba32.to_vec(),
                })
            }
            ImageAssetDataFormatConfig::BasisCompressed(settings) => {
                let generate_mips_at_runtime = match mip_generation {
                    ImageAssetMipGeneration::NoMips => false,
                    ImageAssetMipGeneration::Precomupted => false,
                    ImageAssetMipGeneration::Runtime => true,
                };

                let basis_color_space = match color_space {
                    ImageAssetColorSpace::Srgb => basis_universal::ColorSpace::Srgb,
                    ImageAssetColorSpace::Linear => basis_universal::ColorSpace::Linear,
                };

                let mut compressor_params = basis_universal::CompressorParams::new();
                compressor_params.set_basis_format(settings.compression_type.into());
                compressor_params
                    .set_generate_mipmaps(mip_generation == ImageAssetMipGeneration::Precomupted);
                compressor_params.set_color_space(basis_color_space);

                match settings.compression_type {
                    ImageAssetBasisCompressionType::Etc1S => {
                        compressor_params.set_etc1s_quality_level(settings.quality)
                    }
                    ImageAssetBasisCompressionType::Uastc => {
                        compressor_params.set_uastc_quality_level(settings.quality)
                    }
                }

                let mut source_image = compressor_params.source_image_mut(0);
                source_image.init(raw_rgba32, width, height, 4);

                let mut compressor = basis_universal::Compressor::new(4);
                unsafe {
                    compressor.init(&compressor_params);
                    log::debug!("Compressing texture");
                    compressor.process().unwrap();
                    log::debug!("Compressed texture");
                }
                let compressed_basis_data = compressor.basis_file();

                Ok(ImageAssetData {
                    width,
                    height,
                    color_space,
                    format: ImageAssetDataFormat::BasisCompressed,
                    generate_mips_at_runtime,
                    resource_type,
                    data: compressed_basis_data.to_vec(),
                })
            }
        }
    }
}

#[derive(TypeUuid, Clone)]
#[uuid = "7a67b850-17f9-4877-8a6e-293a1589bbd8"]
pub struct ImageAsset {
    pub image: ResourceArc<ImageResource>,
    pub image_view: ResourceArc<ImageViewResource>,
}

pub struct ImageAssetTypeHandler {
    asset_lookup: AssetLookup<ImageAsset>,
    load_queues: LoadQueues<ImageAssetData, ImageAsset>,
}

impl AssetTypeHandlerFactory for ImageAssetTypeHandler {
    fn create(asset_resource: &mut AssetResource) -> Box<dyn AssetTypeHandler> {
        let load_queues = LoadQueues::<ImageAssetData, ImageAsset>::default();

        asset_resource.add_storage_with_loader::<ImageAssetData, ImageAsset, _>(Box::new(
            ResourceAssetLoader(load_queues.create_loader()),
        ));

        Box::new(Self {
            asset_lookup: AssetLookup::new(asset_resource.loader()),
            load_queues,
        })
    }
}

impl AssetTypeHandler for ImageAssetTypeHandler {
    fn process_load_requests(
        &mut self,
        asset_manager: &mut AssetManager,
    ) -> RafxResult<()> {
        for request in self.load_queues.take_load_requests() {
            //TODO: Route the request directly to the upload queue
            log::trace!("Uploading image {:?}", request.load_handle);
            asset_manager.upload_manager().upload_image(request)?;
        }

        let results: Vec<_> = asset_manager
            .upload_manager()
            .image_upload_result_rx
            .try_iter()
            .collect();
        for result in results {
            match result {
                ImageUploadOpResult::UploadComplete(load_op, result_tx, texture) => {
                    log::trace!("Uploading image {:?} complete", load_op.load_handle());
                    let loaded_asset = finish_load_image(asset_manager, texture);
                    crate::assets::asset_type_handler::handle_load_result(
                        load_op,
                        loaded_asset,
                        &mut self.asset_lookup,
                        result_tx,
                    );
                }
                ImageUploadOpResult::UploadError(load_handle) => {
                    log::trace!("Uploading image {:?} failed", load_handle);
                    // Don't need to do anything - the uploaded should have triggered an error on the load_op
                }
                ImageUploadOpResult::UploadDrop(load_handle) => {
                    log::trace!("Uploading image {:?} cancelled", load_handle);
                    // Don't need to do anything - the uploaded should have triggered an error on the load_op
                }
            }
        }

        crate::assets::asset_type_handler::handle_commit_requests(
            &mut self.load_queues,
            &mut self.asset_lookup,
        );
        crate::assets::asset_type_handler::handle_free_requests(
            &mut self.load_queues,
            &mut self.asset_lookup,
        );
        Ok(())
    }

    fn asset_lookup(&self) -> &dyn DynAssetLookup {
        &self.asset_lookup
    }

    fn asset_type_id(&self) -> TypeId {
        TypeId::of::<ImageAsset>()
    }
}

#[profiling::function]
fn finish_load_image(
    asset_manager: &mut AssetManager,
    texture: RafxTexture,
) -> RafxResult<ImageAsset> {
    let image = asset_manager.resources().insert_image(texture);

    let image_view = asset_manager
        .resources()
        .get_or_create_image_view(&image, None)?;

    Ok(ImageAsset { image, image_view })
}