Enum rafx_api::RafxShaderModule
source · pub enum RafxShaderModule {
Empty(RafxShaderModuleEmpty),
}
Expand description
Rrepresents loaded shader code that can be used to create a pipeline.
Different APIs require different forms of input. A shader module is created by a “loading” process that is API-specific. This form could be compiled binary or uncompiled shader code, depending on the backend in use.
Variants§
Empty(RafxShaderModuleEmpty)
Implementations§
source§impl RafxShaderModule
impl RafxShaderModule
sourcepub fn empty_shader_module(&self) -> Option<&RafxShaderModuleEmpty>
pub fn empty_shader_module(&self) -> Option<&RafxShaderModuleEmpty>
Get the underlying metal API object. This provides access to any internally created metal objects.
Trait Implementations§
source§impl Clone for RafxShaderModule
impl Clone for RafxShaderModule
source§fn clone(&self) -> RafxShaderModule
fn clone(&self) -> RafxShaderModule
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for RafxShaderModule
impl Send for RafxShaderModule
impl Sync for RafxShaderModule
impl Unpin for RafxShaderModule
impl UnwindSafe for RafxShaderModule
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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where ConcreteType
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