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use prelude::*;
use maths::Vec2;
#[derive(Copy, Clone, Default, Debug)]
pub struct Point2<T = f32>(pub T, pub T) where T: Copy + Clone + Debug;
impl<T> From<(T, T)> for Point2<T> where T: Copy + Clone + Debug {
fn from(source: (T, T)) -> Self {
Point2(source.0, source.1)
}
}
impl<T> From<Vec2<T>> for Point2<T> where T: Float + Copy + Clone + Debug {
fn from(source: Vec2<T>) -> Self {
Point2(source.0, source.1)
}
}
impl From<Point2<f32>> for [ f32; 2 ] {
fn from(source: Point2<f32>) -> Self {
[ source.0, source.1 ]
}
}
impl From<Point2<f32>> for (f32, f32) {
fn from(source: Point2<f32>) -> Self {
(source.0, source.1)
}
}
impl From<Point2<u32>> for (u32, u32) {
fn from(source: Point2<u32>) -> Self {
(source.0, source.1)
}
}
#[derive(Copy, Clone, Default, Debug)]
pub struct Rect<T: Copy + Clone + Debug = f32>(pub Point2<T>, pub Point2<T>);
impl<T> Rect<T> where T: Copy + Clone + Debug {
pub fn new(x1: T, y1: T, x2: T, y2: T) -> Self {
Rect(Point2(x1, y1), Point2(x2, y2))
}
#[inline]
pub fn top_left(self: &Self) -> Point2<T> {
Point2((self.0).0, (self.0).1)
}
#[inline]
pub fn top_right(self: &Self) -> Point2<T> {
Point2((self.1).0, (self.0).1)
}
#[inline]
pub fn bottom_left(self: &Self) -> Point2<T> {
Point2((self.0).0, (self.1).1)
}
#[inline]
pub fn bottom_right(self: &Self) -> Point2<T> {
Point2((self.1).0, (self.1).1)
}
}
impl<T> From<(T, T, T, T)> for Rect<T> where T: Copy + Clone + Debug {
fn from(source: (T, T, T, T)) -> Self {
Rect(Point2(source.0, source.1), Point2(source.2, source.3))
}
}
impl<T> From<((T, T), (T, T))> for Rect<T> where T: Copy + Clone + Debug {
fn from(source: ((T, T), (T, T))) -> Self {
Rect(Point2((source.0).0, (source.0).1), Point2((source.1).0, (source.1).1))
}
}
impl<T> From<(Point2<T>, (T, T))> for Rect<T> where T: Copy + Clone + Debug {
fn from(source: (Point2<T>, (T, T))) -> Self {
Rect(source.0, Point2((source.1).0, (source.1).1))
}
}
impl<T> From<((T, T), Point2<T>)> for Rect<T> where T: Copy + Clone + Debug {
fn from(source: ((T, T), Point2<T>)) -> Self {
Rect(Point2((source.0).0, (source.0).1), source.1)
}
}
impl<T> From<(Point2<T>, Point2<T>)> for Rect<T> where T: Copy + Clone + Debug {
fn from(source: (Point2<T>, Point2<T>)) -> Self {
Rect(source.0, source.1)
}
}
impl<T> From<[ T; 4 ]> for Rect<T> where T: Copy + Clone + Debug {
fn from(source: [ T; 4 ]) -> Self {
Rect(Point2(source[0], source[1]), Point2(source[2], source[3]))
}
}