Module radiant_rs::utils
[−]
[src]
Optional utility features. These may eventually be moved into the example code or a separate library.
Structs
LoopState |
Passed to |
Periodic |
A generic interval. |
Rng |
A very simple, seedable random number generator based on sin(). It is provided to simplify experimentation with the library but not suitable for applications that require good quality random numbers. |
Functions
approach |
Mutates source_value to approach target_value at the rate_of_change. Effectively a lerp that writes to source. |
lerp |
Interpolates between values. Returns source_value for ratio = 0.0 and target_value for ratio = 1.0. |
mainloop |
Main loop helper function. Provides callbacks for game state changes and rendering. Calls state_callback multiple times if the actual render_callback call interval exceeds the given interval. Both callbacks receive a LoopState object containing frame delta and fps data. |
max |
Returns the greater of the two given values, ignoring edge-cases like NaN. |
min |
Returns the smaller of the two given values, ignoring edge-cases like NaN. |
renderloop |
Render loop helper function. Provides given callback with frame delta and fps data. This is a more simple alternative to the main loop helper function. |