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mod blendmode;
mod display;
mod input;
mod layer;
mod renderer;
mod sprite;
mod font;
mod rendercontext;
mod scene;
mod color;
mod monitor;
mod texture;
mod program;
mod uniform;
mod postprocessor;
pub use self::blendmode::{BlendMode, blendmodes};
pub use self::input::{Input, InputId, InputState, InputIterator, InputUpIterator, InputDownIterator};
pub use self::display::{Display, DisplayInfo};
pub use self::sprite::Sprite;
pub use self::renderer::Renderer;
pub use self::font::{Font, FontInfo, FontCache};
pub use self::layer::Layer;
pub use self::rendercontext::{RenderContext, RenderContextData, RenderContextTexture, RenderContextTextureArray};
pub use self::color::Color;
pub use self::scene::*;
pub use self::monitor::Monitor;
pub use self::texture::{Texture, TextureInfo, TextureFilter, TextureWrap, TextureFormat};
pub use self::program::Program;
pub use self::uniform::{Uniform, AsUniform, UniformList, GliumUniform};
pub use self::postprocessor::{Postprocessor, postprocessors};
use glium::index::IndicesSource;
use glium::uniforms::Uniforms;
use glium::vertex::MultiVerticesSource;
use glium::{self, Surface, DrawParameters};
use image;
use prelude::*;
pub trait AsRenderTarget {
fn as_render_target(self: &Self) -> RenderTarget;
}
#[derive(Clone)]
pub enum RenderTarget {
None,
Display(Display),
Texture(Texture),
}
impl RenderTarget {
fn draw<'b, 'v, V, I, U>(self: &Self, vb: V, ib: I, program: &glium::Program, uniforms: &U, draw_parameters: &DrawParameters)
where I: Into<IndicesSource<'b>>, U: Uniforms, V: MultiVerticesSource<'v> {
match *self {
RenderTarget::Display(ref display) => {
display::draw(display, vb, ib, program, uniforms, draw_parameters).unwrap()
}
RenderTarget::Texture(ref texture) => {
texture::handle(texture).as_surface().draw(vb, ib, program, uniforms, draw_parameters).unwrap()
}
RenderTarget::None => { }
}
}
fn clear(self: &Self, color: Color) {
match *self {
RenderTarget::Display(ref display) => {
display::clear(display, color);
},
RenderTarget::Texture(ref texture) => {
let Color(r, g, b, a) = color;
texture::handle(texture).as_surface().clear_color(r, g, b, a);
}
RenderTarget::None => { }
}
}
}
#[derive(Debug)]
pub enum Error {
ImageError(String),
ShaderError(String),
IoError(io::Error),
Failed,
}
impl From<io::Error> for Error {
fn from(error: io::Error) -> Error {
Error::IoError(error)
}
}
impl From<image::ImageError> for Error {
fn from(error: image::ImageError) -> Error {
use image::ImageError;
match error {
ImageError::IoError(error) => { Error::IoError(error) }
ImageError::FormatError(error) => { Error::ImageError(format!("Image format error: {}", error)) }
ImageError::UnsupportedError(error) => { Error::ImageError(format!("Image unsupported: {}", error)) }
ImageError::UnsupportedColor(_) => { Error::ImageError("Unsupported colorformat".to_string()) }
_ => { Error::ImageError("Unknown image error".to_string()) }
}
}
}
pub type Result<T> = result::Result<T, Error>;