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use prelude::*;
use core::{self, Renderer, Layer, RenderContext, RawFrame};
use core::math::*;
use Color;
use image::{self, GenericImage};
use regex::Regex;
#[derive(Clone)]
pub struct Sprite {
anchor : Point2<f32>,
data : Arc<SpriteData>,
}
impl<'a> Sprite {
pub fn from_file(context: &RenderContext, file: &str) -> core::Result<Self> {
let path = Path::new(file);
let mut image = image::open(&path)?;
let parameters = Self::parse_parameters(image.dimensions(), path);
let descriptor = Self::build_raw_frames(&mut image, ¶meters);
Result::Ok(Self::new(context, descriptor))
}
pub fn from_data(context: &RenderContext, data: &[u8], parameters: &SpriteParameters) -> core::Result<Self> {
let mut image = image::load_from_memory(data)?;
let descriptor = Self::build_raw_frames(&mut image, parameters);
Result::Ok(Self::new(context, descriptor))
}
pub fn draw<T>(self: &Self, layer: &Layer, frame_id: u32, position: T, color: Color) -> &Self where Point2: From<T> {
let bucket_id = self.data.bucket_id;
let texture_id = self.texture_id(frame_id);
let uv = ((0.0, 0.0), (self.data.uv_max.0, self.data.uv_max.1));
let dim = (self.data.width as f32, self.data.height as f32);
let scale = (1.0, 1.0);
let generation = self.data.generation.load(Ordering::Relaxed);
layer.add_rect(Some(generation), bucket_id, texture_id, self.data.components, uv, Point2::from(position), self.anchor, dim, color, 0.0, scale);
self
}
pub fn draw_transformed<T, U>(self: &Self, layer: &Layer, frame_id: u32, position: T, color: Color, rotation: f32, scale: U) -> &Self where Point2: From<T>, Point2: From<U> {
let bucket_id = self.data.bucket_id;
let texture_id = self.texture_id(frame_id);
let uv = ((0.0, 0.0), (self.data.uv_max.0, self.data.uv_max.1));
let dim = (self.data.width as f32, self.data.height as f32);
let generation = self.data.generation.load(Ordering::Relaxed);
layer.add_rect(Some(generation), bucket_id, texture_id, self.data.components, uv, Point2::from(position), self.anchor, dim, color, rotation, Point2::from(scale));
self
}
pub fn set_anchor(self: &mut Self, anchor: Point2) -> &Self {
self.anchor = (anchor.0 * self.data.width as f32, anchor.1 * self.data.height as f32);
self
}
pub fn width(self: &Self) -> u32 {
self.data.width as u32
}
pub fn height(self: &Self) -> u32 {
self.data.height as u32
}
pub fn num_frames(self: &Self) -> u32 {
self.data.num_frames as u32
}
pub fn arc(self: Self) -> Arc<Self> {
Arc::new(self)
}
fn new(context: &RenderContext, descriptor: SpriteRawInfo) -> Self {
let SpriteRawInfo { bucket_id, texture_size, frame_width, frame_height, components, raw_frames } = descriptor;
let num_frames = (raw_frames.len() as u32 / components) as u32;
let mut context = context.lock();
let texture_id = context.store_frames(bucket_id, raw_frames);
let sprite_data = Arc::new(SpriteData {
width : frame_width as u16,
height : frame_height as u16,
num_frames : num_frames as u16,
components : components as u8,
bucket_id : bucket_id as u8,
texture_id : AtomicUsize::new(texture_id as usize),
uv_max : (frame_width as f32 / texture_size as f32, frame_height as f32 / texture_size as f32),
generation : AtomicUsize::new(context.generation()),
});
context.store_sprite(bucket_id, Arc::downgrade(&sprite_data));
Sprite {
anchor: (frame_width as f32 / 2.0, frame_height as f32 / 2.0),
data: sprite_data,
}
}
fn build_raw_frames(image: &mut image::DynamicImage, sprite_parameters: &SpriteParameters) -> SpriteRawInfo {
let SpriteParameters { dimensions: (frame_width, frame_height), num_frames, components, .. } = *sprite_parameters;
let (bucket_id, texture_size) = Renderer::bucket_info(frame_width, frame_height);
let num_frames = num_frames.0 * num_frames.1;
let mut raw_frames = Vec::new();
for frame_id in 0..num_frames {
for component in 0..components {
raw_frames.push(Self::build_raw_frame(image, sprite_parameters, frame_id, component, texture_size));
}
}
SpriteRawInfo { bucket_id, texture_size, frame_width, frame_height, components, raw_frames }
}
fn build_raw_frame(image: &mut image::DynamicImage, sprite_parameters: &SpriteParameters, frame_id: u32, component: u32, pad_size: u32) -> RawFrame {
let SpriteParameters { dimensions: (frame_width, frame_height), .. } = *sprite_parameters;
let (x, y) = Self::get_frame_coordinates(sprite_parameters, frame_id, component);
let subimage = image.crop(x, y, frame_width, frame_height);
if frame_width != pad_size || frame_height != pad_size {
let mut dest = image::DynamicImage::new_rgba8(pad_size, pad_size);
dest.copy_from(&subimage, 0, 0);
RawFrame {
data: core::convert_color(dest.to_rgba()).into_raw(),
width: pad_size,
height: pad_size,
channels: 4,
}
} else {
RawFrame {
data: core::convert_color(subimage.to_rgba()).into_raw(),
width: frame_width,
height: frame_height,
channels: 4,
}
}
}
fn get_frame_coordinates(sprite_parameters: &SpriteParameters, frame_id: u32, component: u32) -> (u32, u32) {
let SpriteParameters { dimensions: (frame_width, frame_height), inner_margin, num_frames, components, layout } = *sprite_parameters;
assert!(frame_id < num_frames.0 * num_frames.1);
assert!(component < components);
if layout == SpriteLayout::HORIZONTAL {
let per_line = num_frames.0;
let column = frame_id % per_line;
let row = frame_id / per_line;
(column * (frame_width + inner_margin), (row + component) * (frame_height + inner_margin))
} else {
let per_row = num_frames.1;
let row = frame_id / per_row;
let column = frame_id % per_row;
((row + component) * (frame_width + inner_margin), column * (frame_height + inner_margin))
}
}
fn parse_parameters(dimensions: (u32, u32), path: &Path) -> SpriteParameters {
lazy_static! { static ref MATCHER: Regex = Regex::new(r"_(\d+)x(\d+)(?:x(\d+)(?:x(\d+))?)?(?:\+(\d+))?\.").unwrap(); }
let filename = path.file_name().unwrap().to_str().unwrap();
let captures = MATCHER.captures(filename);
match captures {
Some(captures) => {
let frame_width = captures.get(1).unwrap().as_str().parse::<u32>().unwrap();
let frame_height = captures.get(2).unwrap().as_str().parse::<u32>().unwrap();
let frame_count = captures.get(3).map_or("0", |m| m.as_str()).parse::<u32>().unwrap();
let frame_channels = captures.get(4).map_or("1", |m| m.as_str()).parse::<u32>().unwrap();
let inner_margin = captures.get(5).map_or("0", |m| m.as_str()).parse::<u32>().unwrap();
let frame_layout = if frame_height == dimensions.1 || frame_count == 0 { SpriteLayout::HORIZONTAL } else { SpriteLayout::VERTICAL };
let num_frames = if frame_count == 0 {
let num_x = dimensions.0 as f32 / (frame_width + inner_margin) as f32 + (inner_margin as f32 / (frame_width + inner_margin) as f32);
let num_y = dimensions.1 as f32 / (frame_height + inner_margin) as f32 + (inner_margin as f32 / (frame_height + inner_margin) as f32);
assert!(num_x.fract() <= f32::EPSILON, "bad sprite geometry: slicing image horizontally into frames resulted in non-integer frame-count");
assert!(num_y.fract() <= f32::EPSILON, "bad sprite geometry: slicing image vertically into frames resulted in non-integer frame-count");
(num_x as u32, num_y as u32)
} else if frame_layout == SpriteLayout::HORIZONTAL {
(frame_count, 1)
} else {
(1, frame_count)
};
SpriteParameters {
dimensions : (frame_width, frame_height),
inner_margin: inner_margin,
num_frames : num_frames,
components : frame_channels,
layout : frame_layout
}
}
None => SpriteParameters {
dimensions : dimensions,
inner_margin: 0,
num_frames : (1, 1),
components : 1,
layout : SpriteLayout::HORIZONTAL
}
}
}
fn texture_id(self: &Self, frame_id: u32) -> u32 {
self.data.texture_id.load(Ordering::Relaxed) as u32 + (frame_id % self.data.num_frames as u32) * (self.data.components as u32)
}
}
pub struct SpriteData {
width : u16,
height : u16,
pub num_frames : u16,
pub components : u8,
bucket_id : u8,
pub texture_id : AtomicUsize,
pub generation : AtomicUsize,
uv_max : Point2<f32>,
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum SpriteLayout {
VERTICAL,
HORIZONTAL,
}
#[derive(Debug, Copy, Clone)]
pub struct SpriteParameters {
pub dimensions : Point2<u32>,
pub num_frames : Point2<u32>,
pub components : u32,
pub inner_margin: u32,
pub layout : SpriteLayout
}
struct SpriteRawInfo {
bucket_id : u32,
texture_size : u32,
frame_width : u32,
frame_height : u32,
components : u32,
raw_frames : Vec<RawFrame>,
}