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use prelude::*;
use core::texture::Texture;
#[derive(Clone)]
pub enum Uniform {
Bool(bool),
SignedInt(i32),
UnsignedInt(u32),
Float(f32),
Mat4([[f32; 4]; 4]),
Vec2([f32; 2]),
Vec3([f32; 3]),
Vec4([f32; 4]),
Double(f64),
DoubleMat4([[f64; 4]; 4]),
DoubleVec2([f64; 2]),
DoubleVec3([f64; 3]),
DoubleVec4([f64; 4]),
Texture(Texture),
}
pub trait AsUniform {
fn as_uniform(self: &Self) -> Uniform;
}
#[derive(Clone)]
pub struct UniformList (pub (crate) HashMap<String, Uniform>);
impl UniformList {
pub fn new() -> Self {
UniformList(HashMap::new())
}
pub fn insert(self: &mut Self, name: &str, uniform: Uniform) {
self.0.insert(name.to_string(), uniform);
}
pub fn remove(self: &mut Self, name: &str) -> bool {
self.0.remove(name).is_some()
}
}
impl AsUniform for bool {
fn as_uniform(self: &Self) -> Uniform {
Uniform::Bool(*self)
}
}
impl AsUniform for i32 {
fn as_uniform(self: &Self) -> Uniform {
Uniform::SignedInt(*self)
}
}
impl AsUniform for u32 {
fn as_uniform(self: &Self) -> Uniform {
Uniform::UnsignedInt(*self)
}
}
impl AsUniform for f32 {
fn as_uniform(self: &Self) -> Uniform {
Uniform::Float(*self)
}
}
impl AsUniform for f64 {
fn as_uniform(self: &Self) -> Uniform {
Uniform::Double(*self)
}
}