[−][src]Module quicksilver::geom
A 2D geometry module
It contains basic shapes such as rectangles and circles, as well as vectors, lines, and a universal Shape API. It also has matrix-backed Transforms for arbitrary constant-time 2D transformations, such as rotating, scaling, or translating.
The Tilemap allows 2D storage of data in a world-like grid, and also moving objects at given speeds around the map, which is highly useful for games like platformers.
Structs
Circle | A circle with a center and a radius |
Line | A line with a starting and end point |
Rectangle | A rectangle with a top-left position and a size |
Transform | A 2D transformation represented by a matrix |
Triangle | A triangle with three points |
Vector | A 2D vector with an arbitrary numeric type |
Traits
Shape | The collision and positional attributes of shapes |
Functions
about_equal | Find if two floating points are about equal |
lerp | Linearly interpolate between two values |
lerp_angle | Linearly interpolate between two angles, trying to find the shortest path |