[][src]Enum quicksilver::prelude::GamepadAxis

pub enum GamepadAxis {
    LeftStickX,
    LeftStickY,
    RightStickX,
    RightStickY,
}

The axes a gamepad can report

Variants

LeftStickX

The horizontal tilt of the left stick

LeftStickY

The vertical tilt of the left stick

RightStickX

The horizontal tilt of the right stick

RightStickY

The vertical tilt of the right stick

Trait Implementations

impl Clone for GamepadAxis[src]

impl Copy for GamepadAxis[src]

impl Eq for GamepadAxis[src]

impl PartialEq<GamepadAxis> for GamepadAxis[src]

impl Debug for GamepadAxis[src]

impl Index<GamepadAxis> for Gamepad[src]

type Output = f32

The returned type after indexing.

impl Hash for GamepadAxis[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T

impl<T> Scalar for T where
    T: Copy + PartialEq<T> + Any + Debug
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> CollisionObjectHandle for T where
    T: 'static + Send + Copy + Sync + PartialEq<T> + Eq + Hash
[src]

impl<T> Downcast for T where
    T: Any

impl<T> Slottable for T where
    T: Copy
[src]

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
[src]