[−][src]Enum quicksilver::prelude::GamepadAxis
The axes a gamepad can report
Variants
The horizontal tilt of the left stick
The vertical tilt of the left stick
The horizontal tilt of the right stick
The vertical tilt of the right stick
Trait Implementations
impl Clone for GamepadAxis
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fn clone(&self) -> GamepadAxis
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fn clone_from(&mut self, source: &Self)
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impl Copy for GamepadAxis
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impl Eq for GamepadAxis
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impl PartialEq<GamepadAxis> for GamepadAxis
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fn eq(&self, other: &GamepadAxis) -> bool
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
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impl Debug for GamepadAxis
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impl Index<GamepadAxis> for Gamepad
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impl Hash for GamepadAxis
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Auto Trait Implementations
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
impl RefUnwindSafe for GamepadAxis
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> Scalar for T where
T: Copy + PartialEq<T> + Any + Debug,
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T: Copy + PartialEq<T> + Any + Debug,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,
fn vzip(self) -> V
impl<T> CollisionObjectHandle for T where
T: 'static + Send + Copy + Sync + PartialEq<T> + Eq + Hash,
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T: 'static + Send + Copy + Sync + PartialEq<T> + Eq + Hash,
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,