[][src]Module quicksilver::input

A collection of polling input structures

The Keyboard is indexed by Keys, allowing polling of a button state. The Mouse tracks the standard three buttons, the mouse wheel, and the mouse position.

Structs

Gamepad

A queryable traditional 2-stick gamepad

Keyboard

A structure that stores each key's state

Mouse

A simple mouse cursor abstraction

Enums

ButtonState

The current state of a button

GamepadAxis

The axes a gamepad can report

GamepadButton

A button on a gamepad

Key
MouseButton

The different buttons a user can press on a mouse

MouseCursor

Mouse cursor styles