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#[cfg(feature="ncollide2d")] use ncollide2d::shape::Ball;
use crate::geom::{about_equal, Scalar, Vector};
use std::{
cmp::{Eq, PartialEq},
};
#[derive(Clone, Copy, Default, Debug, Deserialize, Serialize)]
pub struct Circle {
pub pos: Vector,
pub radius: f32,
}
impl Circle {
pub fn new(center: impl Into<Vector>, radius: impl Scalar) -> Circle {
Circle {
pos: center.into(),
radius: radius.float()
}
}
#[cfg(feature="ncollide2d")]
pub fn from_ball(center: impl Into<Vector>, ball: Ball<f32>) -> Circle {
Circle::new(center.into(), ball.radius())
}
#[cfg(feature="ncollide2d")]
pub fn into_ball(self) -> Ball<f32> {
Ball::new(self.radius)
}
}
impl PartialEq for Circle {
fn eq(&self, other: &Circle) -> bool {
return about_equal(self.pos.x, other.pos.x)
&& about_equal(self.pos.y, other.pos.y)
&& about_equal(self.radius, other.radius)
}
}
impl Eq for Circle {}
#[cfg(test)]
mod tests {
use crate::geom::*;
#[test]
fn construction() {
let circ = Circle::new((0f32, 1f32), 2f32);
assert_eq!(circ.pos.x, 0f32);
assert_eq!(circ.pos.y, 1f32);
assert_eq!(circ.radius, 2f32);
}
#[test]
fn contains() {
let circ = Circle::new((0, 0), 10);
let vec1 = Vector::new(0, 0);
let vec2 = Vector::new(11, 11);
assert!(circ.contains(vec1));
assert!(!circ.contains(vec2));
}
#[test]
fn overlap() {
let a = &Circle::new((0, 0), 16);
let b = &Circle::new((5, 5), 4);
let c = &Circle::new((50, 50), 5);
let d = &Rectangle::new((10, 10), (10, 10));
assert!(a.overlaps(b));
assert!(!a.overlaps(c));
assert!(a.overlaps(d));
assert!(!c.overlaps(d));
}
#[test]
fn rect_overlap() {
let circ = &Circle::new((0, 0), 5);
let rec1 = &Rectangle::new_sized((2, 2));
let rec2 = &Rectangle::new((5, 5), (4, 4));
assert!(circ.overlaps(rec1));
assert!(rec1.overlaps(circ));
assert!(!circ.overlaps(rec2));
assert!(!rec2.overlaps(circ));
}
#[test]
fn translate() {
let circ = Circle::new((0, 0), 16);
let translate = Vector::new(4, 4);
assert_eq!(circ.center() + translate, circ.translate(translate).center());
}
}