[][src]Module quicksilver::geom

A 2D geometry module

It contains basic shapes such as rectangles and circles, as well as vectors, lines, and a universal Shape API. It also has matrix-backed Transforms for arbitrary constant-time 2D transformations, such as rotating, scaling, or translating.

The Tilemap allows 2D storage of data in a world-like grid, and also moving objects at given speeds around the map, which is highly useful for games like platformers.

Structs

Circle

A circle with a center and a radius

Line

A line with a starting and end point

Rectangle

A rectangle with a top-left position and a size

Tile

An individual tile

Tilemap

A grid of Tile values

Transform

A 2D transformation represented by a matrix

Triangle

A triangle with three points

Vector

A 2D vector with an arbitrary numeric type

Traits

Scalar

A Scalar type that can be converted to a component of a Vector

Shape

The collision and positional attributes of shapes

Functions

about_equal

Find if two floating points are about equal

lerp

Linearly interpolate between two values

lerp_angle

Linearly interpolate between two angles, trying to find the shortest path