[−][src]Trait quicksilver::prelude::State
The structure responsible for managing the game loop state
Required methods
Loading content...Provided methods
fn update(&mut self, _window: &mut Window) -> Result<()>
Tick the State forward one frame
Will happen at a fixed rate of 60 ticks per second under ideal conditions. Under non-ideal conditions, the game loop will do its best to still call the update at about 60 TPS.
By default it does nothing
fn event(&mut self, _event: &Event, _window: &mut Window) -> Result<()>
Process an incoming event
By default it does nothing
fn draw(&mut self, window: &mut Window) -> Result<()>
Draw the state to the screen
Will happen as often as possible, only limited by vysnc and the configured draw rate.
By default it draws a black screen
fn handle_error(error: Error)
Log and report an error in some way
There's no way to recover from the error at this stage, because error handling should take place at the error site. However, on the web especially, logging errors can be difficult, so this provides a way to log other than a panic.