Module quicksilver::input [−][src]
A collection of polling input structures
The Keyboard is indexed by Keys, allowing polling of a button state. The Mouse tracks the standard three buttons, the mouse wheel, and the mouse position.
Structs
Gamepad |
A queryable traditional 2-stick gamepad |
Keyboard |
A structure that stores each key's state |
Mouse |
A simple mouse cursor abstraction |
Enums
ButtonState |
The current state of a button |
Event |
An input event |
GamepadAxis |
The axes a gamepad can report |
GamepadButton |
A button on a gamepad |
Key | |
MouseButton |
The different buttons a user can press on a mouse |