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#[cfg(not(target_arch="wasm32"))] extern crate glutin; #[cfg(not(target_arch="wasm32"))] extern crate image; #[cfg(not(target_arch="wasm32"))] extern crate rand; #[cfg(not(target_arch="wasm32"))] extern crate rodio; mod gl; pub mod asset; pub mod geom; pub mod graphics; pub mod input; pub mod sound; mod timer; #[no_mangle] #[cfg(target_arch="wasm32")] pub unsafe extern "C" fn deallocate_cstring(string: *mut i8) { use std::ffi::CString; CString::from_raw(string); } pub use self::timer::Timer; #[macro_export] macro_rules! game_loop { ($state: tt) => ( #[no_mangle] #[cfg(target_arch="wasm32")] pub extern "C" fn init() -> *mut $state { Box::into_raw(Box::new($state::new())) } #[no_mangle] #[cfg(target_arch="wasm32")] pub extern "C" fn update(state: *mut $state) -> u32 { let mut state = unsafe { Box::from_raw(state) }; state.events(); let duration = state.update(); Box::into_raw(state); duration.subsec_nanos() / 1000000 } #[no_mangle] #[cfg(target_arch="wasm32")] pub extern "C" fn draw(state: *mut $state) { let mut state = unsafe { Box::from_raw(state) }; state.draw(); Box::into_raw(state); } #[cfg(target_arch="wasm32")] fn main() {} #[cfg(not(target_arch="wasm32"))] fn main() { let mut timer = quicksilver::Timer::new(); let mut state = $state::new(); while state.events() { timer.tick(|| state.update()); state.draw(); } } ) }