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use quad_snd::{AudioContext, Sound};
fn main() {
let mut ctx = AudioContext::new();
//let mut sound = Sound::load(&mut ctx, include_bytes!("test.ogg"));
//let mut sound = Sound::load(&mut ctx, include_bytes!("test_96000.wav"));
//let mut sound = Sound::load(&mut ctx, include_bytes!("test_13000.wav"));
let mut sound = Sound::load(&mut ctx, include_bytes!("test_13000.wav"));
sound.play(&mut ctx, Default::default());
loop {}
}