[−][src]Struct qt_3d_input::QInputSettings
QInputSettings class holds the pointer to an input event source object.
C++ class: Qt3DInput::QInputSettings
.
QInputSettings class holds the pointer to an input event source object.
The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.
Methods
impl QInputSettings
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pub fn slot_set_event_source(&self) -> Receiver<(*mut QObject,)>
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Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Returns a built-in Qt slot Qt3DInput::QInputSettings::setEventSource
that can be passed to qt_core::Signal::connect
.
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Access functions:
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
Notifier signal:
void | eventSourceChanged(QObject *) |
pub fn event_source_changed(&self) -> Signal<(*mut QObject,)>
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Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Returns a built-in Qt signal Qt3DInput::QInputSettings::eventSourceChanged
that can be passed to qt_core::Signal::connect
.
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Access functions:
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
Notifier signal:
void | eventSourceChanged(QObject *) |
pub unsafe fn event_source(&self) -> QPtr<QObject>
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Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Calls C++ function: QObject* Qt3DInput::QInputSettings::eventSource() const
.
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Access functions:
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
Notifier signal:
void | eventSourceChanged(QObject *) |
pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>
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Calls C++ function: virtual const QMetaObject* Qt3DInput::QInputSettings::metaObject() const
.
pub unsafe fn new_1a(parent: impl CastInto<Ptr<QNode>>) -> QBox<QInputSettings>
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Default constructs an instance of QInputSettings.
Calls C++ function: [constructor] void Qt3DInput::QInputSettings::QInputSettings(Qt3DCore::QNode* parent = …)
.
Default constructs an instance of QInputSettings.
pub unsafe fn new_0a() -> QBox<QInputSettings>
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QInputSettings class holds the pointer to an input event source object.
Calls C++ function: [constructor] void Qt3DInput::QInputSettings::QInputSettings()
.
QInputSettings class holds the pointer to an input event source object.
The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.
pub unsafe fn qt_metacall(
&self,
arg1: Call,
arg2: c_int,
arg3: *mut *mut c_void
) -> c_int
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&self,
arg1: Call,
arg2: c_int,
arg3: *mut *mut c_void
) -> c_int
Calls C++ function: virtual int Qt3DInput::QInputSettings::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3)
.
pub unsafe fn qt_metacast(&self, arg1: *const c_char) -> *mut c_void
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Calls C++ function: virtual void* Qt3DInput::QInputSettings::qt_metacast(const char* arg1)
.
pub unsafe fn set_event_source(&self, event_source: impl CastInto<Ptr<QObject>>)
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Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Calls C++ function: [slot] void Qt3DInput::QInputSettings::setEventSource(QObject* eventSource)
.
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Access functions:
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
Notifier signal:
void | eventSourceChanged(QObject *) |
pub unsafe fn static_meta_object() -> Ref<QMetaObject>
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Returns a reference to the staticMetaObject
field.
pub unsafe fn tr(
s: *const c_char,
c: *const c_char,
n: c_int
) -> CppBox<QString>
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s: *const c_char,
c: *const c_char,
n: c_int
) -> CppBox<QString>
Calls C++ function: static QString Qt3DInput::QInputSettings::tr(const char* s, const char* c, int n)
.
pub unsafe fn tr_utf8(
s: *const c_char,
c: *const c_char,
n: c_int
) -> CppBox<QString>
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s: *const c_char,
c: *const c_char,
n: c_int
) -> CppBox<QString>
Calls C++ function: static QString Qt3DInput::QInputSettings::trUtf8(const char* s, const char* c, int n)
.
Trait Implementations
impl CppDeletable for QInputSettings
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unsafe fn delete(&self)
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Destroys the instance of QInputSettings.
Calls C++ function: virtual [destructor] void Qt3DInput::QInputSettings::~QInputSettings()
.
Destroys the instance of QInputSettings.
impl Deref for QInputSettings
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type Target = QComponent
The resulting type after dereferencing.
fn deref(&self) -> &QComponent
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Calls C++ function: Qt3DCore::QComponent* static_cast<Qt3DCore::QComponent*>(Qt3DInput::QInputSettings* ptr)
.
impl DynamicCast<QInputSettings> for QComponent
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unsafe fn dynamic_cast(ptr: Ptr<QComponent>) -> Ptr<QInputSettings>
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Calls C++ function: Qt3DInput::QInputSettings* dynamic_cast<Qt3DInput::QInputSettings*>(Qt3DCore::QComponent* ptr)
.
impl DynamicCast<QInputSettings> for QNode
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unsafe fn dynamic_cast(ptr: Ptr<QNode>) -> Ptr<QInputSettings>
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Calls C++ function: Qt3DInput::QInputSettings* dynamic_cast<Qt3DInput::QInputSettings*>(Qt3DCore::QNode* ptr)
.
impl DynamicCast<QInputSettings> for QObject
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unsafe fn dynamic_cast(ptr: Ptr<QObject>) -> Ptr<QInputSettings>
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Calls C++ function: Qt3DInput::QInputSettings* dynamic_cast<Qt3DInput::QInputSettings*>(QObject* ptr)
.
impl StaticDowncast<QInputSettings> for QComponent
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unsafe fn static_downcast(ptr: Ptr<QComponent>) -> Ptr<QInputSettings>
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Calls C++ function: Qt3DInput::QInputSettings* static_cast<Qt3DInput::QInputSettings*>(Qt3DCore::QComponent* ptr)
.
impl StaticDowncast<QInputSettings> for QNode
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unsafe fn static_downcast(ptr: Ptr<QNode>) -> Ptr<QInputSettings>
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Calls C++ function: Qt3DInput::QInputSettings* static_cast<Qt3DInput::QInputSettings*>(Qt3DCore::QNode* ptr)
.
impl StaticDowncast<QInputSettings> for QObject
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unsafe fn static_downcast(ptr: Ptr<QObject>) -> Ptr<QInputSettings>
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Calls C++ function: Qt3DInput::QInputSettings* static_cast<Qt3DInput::QInputSettings*>(QObject* ptr)
.
impl StaticUpcast<QComponent> for QInputSettings
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unsafe fn static_upcast(ptr: Ptr<QInputSettings>) -> Ptr<QComponent>
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Calls C++ function: Qt3DCore::QComponent* static_cast<Qt3DCore::QComponent*>(Qt3DInput::QInputSettings* ptr)
.
impl StaticUpcast<QNode> for QInputSettings
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unsafe fn static_upcast(ptr: Ptr<QInputSettings>) -> Ptr<QNode>
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Calls C++ function: Qt3DCore::QNode* static_cast<Qt3DCore::QNode*>(Qt3DInput::QInputSettings* ptr)
.
impl StaticUpcast<QObject> for QInputSettings
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unsafe fn static_upcast(ptr: Ptr<QInputSettings>) -> Ptr<QObject>
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Calls C++ function: QObject* static_cast<QObject*>(Qt3DInput::QInputSettings* ptr)
.
Auto Trait Implementations
impl RefUnwindSafe for QInputSettings
impl Send for QInputSettings
impl Sync for QInputSettings
impl Unpin for QInputSettings
impl UnwindSafe for QInputSettings
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> CastInto<U> for T where
U: CastFrom<T>,
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U: CastFrom<T>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> StaticUpcast<T> for T
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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,