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/// C++ type: <span style='color: green;'>```Qt3DCore::QNode```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p><a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> is the base class of all Qt3D node classes used to build a Qt3D scene.</p>
/// <p>The owernship of <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> is determined by the <a href="http://doc.qt.io/qt-5/qobject.html">QObject</a> parent/child relationship between nodes. By itself, a <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> has no visual appearance and no particular meaning, it is there as a way of building a node based tree structure.</p>
/// <p>The parent of a <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance can only be another <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance.</p>
/// <p>Each <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance has a unique id that allows it to be recognizable from other instances.</p>
/// <p>When properties are defined on a <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> subclass, their NOTIFY signal will automatically generate notifications that the Qt3D backend aspects will receive.</p></div>
#[repr(C)]
pub struct Node(u8);
impl Node {
/// C++ method: <span style='color: green;'>```bool Qt3DCore::QNode::blockNotifications(bool block)```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#blockNotifications">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>If <i>block</i> is <code>true</code>, property change notifications sent by this object to aspects are blocked. If <i>block</i> is <code>false</code>, no such blocking will occur.</p>
/// <p>The return value is the previous value of <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#notificationsBlocked">notificationsBlocked</a>().</p>
/// <p>Note that the other notification types will be sent even if the notifications for this object have been blocked.</p>
/// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#notificationsBlocked">notificationsBlocked</a>().</p></div>
pub fn block_notifications(&mut self, block: bool) -> bool {
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNode_blockNotifications(self as *mut ::node::Node, block) }
}
/// C++ method: <span style='color: green;'>```QVector<Qt3DCore::QNode*> Qt3DCore::QNode::childNodes() const```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#childNodes">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns a list filled with the <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> children of the current <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance.</p></div>
pub fn child_nodes(&self) -> ::vector::VectorNodeMutPtr {
{
let mut object: ::vector::VectorNodeMutPtr =
unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
unsafe {
::ffi::qt_3d_core_c_Qt3DCore_QNode_childNodes_to_output(self as *const ::node::Node, &mut object);
}
object
}
}
/// C++ method: <span style='color: green;'>```Qt3DCore::QNodeId Qt3DCore::QNode::id() const```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#id">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the id that uniquely identifies the <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance.</p></div>
pub fn id(&self) -> ::node_id::NodeId {
{
let mut object: ::node_id::NodeId =
unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
unsafe {
::ffi::qt_3d_core_c_Qt3DCore_QNode_id_to_output(self as *const ::node::Node, &mut object);
}
object
}
}
/// C++ method: <span style='color: green;'>```bool Qt3DCore::QNode::isEnabled() const```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#enabled-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Holds the <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> enabled flag. By default a <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> is always enabled.</p>
/// <p><b>Note: </b>the interpretation of what enabled means is aspect-dependent. Even if enabled is set to <code>false</code>, some aspects may still consider the node in some manner. This is documented on a class by class basis.</p><p><b>Access functions:</b></p>
/// <div class="table"><table class="alignedsummary">
/// <tbody><tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>isEnabled</b></span>() const</td></tr>
/// <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setEnabled</b></span>(bool <i>isEnabled</i>)</td></tr>
/// </tbody></table></div>
/// <p><b>Notifier signal:</b></p>
/// <div class="table"><table class="alignedsummary">
/// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>enabledChanged</b></span>(bool <i>enabled</i>)</td></tr>
/// </tbody></table></div></div>
pub fn is_enabled(&self) -> bool {
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNode_isEnabled(self as *const ::node::Node) }
}
/// C++ method: <span style='color: green;'>```virtual const QMetaObject* Qt3DCore::QNode::metaObject() const```</span>
///
///
pub fn meta_object(&self) -> *const ::qt_core::meta_object::MetaObject {
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNode_metaObject(self as *const ::node::Node) }
}
/// C++ method: <span style='color: green;'>```[constructor] void Qt3DCore::QNode::QNode()```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#QNode">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Creates a new <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance with parent <i>parent</i>.</p>
/// <p><b>Note: </b>The backend aspects will be notified that a <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance is part of the scene only if it has a parent; unless this is the root node of the Qt3D scene.</p><p><b>See also </b><a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#parent-prop">setParent</a>().</p></div>
pub fn new() -> ::cpp_utils::CppBox<::node::Node> {
let ffi_result = unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNode_new_no_args() };
unsafe { ::cpp_utils::CppBox::new(ffi_result) }
}
/// C++ method: <span style='color: green;'>```[constructor] void Qt3DCore::QNode::QNode(Qt3DCore::QNode* parent = ?)```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#QNode">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Creates a new <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance with parent <i>parent</i>.</p>
/// <p><b>Note: </b>The backend aspects will be notified that a <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance is part of the scene only if it has a parent; unless this is the root node of the Qt3D scene.</p><p><b>See also </b><a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#parent-prop">setParent</a>().</p></div>
pub unsafe fn new_unsafe(parent: *mut ::node::Node) -> ::cpp_utils::CppBox<::node::Node> {
let ffi_result = ::ffi::qt_3d_core_c_Qt3DCore_QNode_new_parent(parent);
::cpp_utils::CppBox::new(ffi_result)
}
/// C++ method: <span style='color: green;'>```bool Qt3DCore::QNode::notificationsBlocked() const```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#notificationsBlocked">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns <code>true</code> if aspect notifications are blocked; otherwise returns <code>false</code>. By default, notifications are <i>not</i> blocked.</p>
/// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#blockNotifications">blockNotifications</a>().</p></div>
pub fn notifications_blocked(&self) -> bool {
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNode_notificationsBlocked(self as *const ::node::Node) }
}
/// C++ method: <span style='color: green;'>```Qt3DCore::QNode* Qt3DCore::QNode::parentNode() const```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#parent-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Holds the immediate <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> parent, or null if the node has no parent.</p>
/// <p>Setting the parent will notify the backend aspects about current <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance's parent change.</p>
/// <p><b>Note: </b>if <i>parent</i> happens to be null, this will actually notify that the current <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance was removed from the scene.</p><p><b>Access functions:</b></p>
/// <div class="table"><table class="alignedsummary">
/// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QNode *</td><td class="memItemRight bottomAlign"><span class="name"><b>parentNode</b></span>() const</td></tr>
/// <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setParent</b></span>(QNode *<i>parent</i>)</td></tr>
/// </tbody></table></div>
/// <p><b>Notifier signal:</b></p>
/// <div class="table"><table class="alignedsummary">
/// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>parentChanged</b></span>(QObject *<i>parent</i>)</td></tr>
/// </tbody></table></div></div>
pub fn parent_node(&self) -> *mut ::node::Node {
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNode_parentNode(self as *const ::node::Node) }
}
/// C++ method: <span style='color: green;'>```virtual int Qt3DCore::QNode::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3)```</span>
///
///
pub unsafe fn qt_metacall(&mut self,
arg1: ::qt_core::meta_object::Call,
arg2: ::libc::c_int,
arg3: *mut *mut ::libc::c_void)
-> ::libc::c_int {
::ffi::qt_3d_core_c_Qt3DCore_QNode_qt_metacall(self as *mut ::node::Node, arg1, arg2, arg3)
}
/// C++ method: <span style='color: green;'>```virtual void* Qt3DCore::QNode::qt_metacast(const char* arg1)```</span>
///
///
pub unsafe fn qt_metacast(&mut self, arg1: *const ::libc::c_char) -> *mut ::libc::c_void {
::ffi::qt_3d_core_c_Qt3DCore_QNode_qt_metacast(self as *mut ::node::Node, arg1)
}
/// C++ method: <span style='color: green;'>```[slot] void Qt3DCore::QNode::setEnabled(bool isEnabled)```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#enabled-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Holds the <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> enabled flag. By default a <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> is always enabled.</p>
/// <p><b>Note: </b>the interpretation of what enabled means is aspect-dependent. Even if enabled is set to <code>false</code>, some aspects may still consider the node in some manner. This is documented on a class by class basis.</p><p><b>Access functions:</b></p>
/// <div class="table"><table class="alignedsummary">
/// <tbody><tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>isEnabled</b></span>() const</td></tr>
/// <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setEnabled</b></span>(bool <i>isEnabled</i>)</td></tr>
/// </tbody></table></div>
/// <p><b>Notifier signal:</b></p>
/// <div class="table"><table class="alignedsummary">
/// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>enabledChanged</b></span>(bool <i>enabled</i>)</td></tr>
/// </tbody></table></div></div>
pub fn set_enabled(&mut self, is_enabled: bool) {
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNode_setEnabled(self as *mut ::node::Node, is_enabled) }
}
/// C++ method: <span style='color: green;'>```[slot] void Qt3DCore::QNode::setParent(Qt3DCore::QNode* parent)```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#parent-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Holds the immediate <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> parent, or null if the node has no parent.</p>
/// <p>Setting the parent will notify the backend aspects about current <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance's parent change.</p>
/// <p><b>Note: </b>if <i>parent</i> happens to be null, this will actually notify that the current <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html">QNode</a> instance was removed from the scene.</p><p><b>Access functions:</b></p>
/// <div class="table"><table class="alignedsummary">
/// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QNode *</td><td class="memItemRight bottomAlign"><span class="name"><b>parentNode</b></span>() const</td></tr>
/// <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setParent</b></span>(QNode *<i>parent</i>)</td></tr>
/// </tbody></table></div>
/// <p><b>Notifier signal:</b></p>
/// <div class="table"><table class="alignedsummary">
/// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>parentChanged</b></span>(QObject *<i>parent</i>)</td></tr>
/// </tbody></table></div></div>
pub unsafe fn set_parent(&mut self, parent: *mut ::node::Node) {
::ffi::qt_3d_core_c_Qt3DCore_QNode_setParent(self as *mut ::node::Node, parent)
}
/// C++ method: <span style='color: green;'>```static QString Qt3DCore::QNode::tr(const char* s, const char* c, int n)```</span>
///
///
pub unsafe fn tr(s: *const ::libc::c_char, c: *const ::libc::c_char, n: ::libc::c_int) -> ::qt_core::string::String {
{
let mut object: ::qt_core::string::String =
::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized();
::ffi::qt_3d_core_c_Qt3DCore_QNode_tr_to_output(s, c, n, &mut object);
object
}
}
/// C++ method: <span style='color: green;'>```static QString Qt3DCore::QNode::trUtf8(const char* s, const char* c, int n)```</span>
///
///
pub unsafe fn tr_utf8(s: *const ::libc::c_char,
c: *const ::libc::c_char,
n: ::libc::c_int)
-> ::qt_core::string::String {
{
let mut object: ::qt_core::string::String =
::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized();
::ffi::qt_3d_core_c_Qt3DCore_QNode_trUtf8_to_output(s, c, n, &mut object);
object
}
}
}
impl ::cpp_utils::CppDeletable for ::node::Node {
fn deleter() -> ::cpp_utils::Deleter<Self> {
::ffi::qt_3d_core_c_Qt3DCore_QNode_delete
}
}
/// Types for accessing built-in Qt signals and slots present in this module
pub mod connection {
use ::cpp_utils::StaticCast;
/// Provides access to built-in Qt signals of `Node`.
pub struct Signals<'a>(&'a ::node::Node);
/// Represents a built-in Qt signal `Qt3DCore::QNode::parentChanged`.
///
/// An object of this type can be created from `Node` with `object.signals().parent_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
///
/// An object of this type contains a reference to the original `Node` object.
pub struct ParentChanged<'a>(&'a ::node::Node);
impl<'a> ::qt_core::connection::Receiver for ParentChanged<'a> {
type Arguments = (*mut ::qt_core::object::Object,);
fn object(&self) -> &::qt_core::object::Object {
self.0.static_cast()
}
fn receiver_id() -> &'static [u8] {
b"2parentChanged(QObject*)\0"
}
}
impl<'a> ::qt_core::connection::Signal for ParentChanged<'a> {}
/// Represents a built-in Qt signal `Qt3DCore::QNode::enabledChanged`.
///
/// An object of this type can be created from `Node` with `object.signals().enabled_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
///
/// An object of this type contains a reference to the original `Node` object.
pub struct EnabledChanged<'a>(&'a ::node::Node);
impl<'a> ::qt_core::connection::Receiver for EnabledChanged<'a> {
type Arguments = (bool,);
fn object(&self) -> &::qt_core::object::Object {
self.0.static_cast()
}
fn receiver_id() -> &'static [u8] {
b"2enabledChanged(bool)\0"
}
}
impl<'a> ::qt_core::connection::Signal for EnabledChanged<'a> {}
/// Represents a built-in Qt signal `Qt3DCore::QNode::nodeDestroyed`.
///
/// An object of this type can be created from `Node` with `object.signals().node_destroyed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
///
/// An object of this type contains a reference to the original `Node` object.
pub struct NodeDestroyed<'a>(&'a ::node::Node);
impl<'a> ::qt_core::connection::Receiver for NodeDestroyed<'a> {
type Arguments = ();
fn object(&self) -> &::qt_core::object::Object {
self.0.static_cast()
}
fn receiver_id() -> &'static [u8] {
b"2nodeDestroyed()\0"
}
}
impl<'a> ::qt_core::connection::Signal for NodeDestroyed<'a> {}
/// Represents a built-in Qt signal `Qt3DCore::QNode::objectNameChanged`.
///
/// An object of this type can be created from `Node` with `object.signals().object_name_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
///
/// An object of this type contains a reference to the original `Node` object.
pub struct ObjectNameChanged<'a>(&'a ::node::Node);
impl<'a> ::qt_core::connection::Receiver for ObjectNameChanged<'a> {
type Arguments = (&'static ::qt_core::string::String,);
fn object(&self) -> &::qt_core::object::Object {
self.0.static_cast()
}
fn receiver_id() -> &'static [u8] {
b"2objectNameChanged(const QString&)\0"
}
}
impl<'a> ::qt_core::connection::Signal for ObjectNameChanged<'a> {}
impl<'a> Signals<'a> {
/// Returns an object representing a built-in Qt signal `Qt3DCore::QNode::parentChanged`.
///
/// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
pub fn parent_changed(&self) -> ParentChanged {
ParentChanged(self.0)
}
/// Returns an object representing a built-in Qt signal `Qt3DCore::QNode::enabledChanged`.
///
/// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
pub fn enabled_changed(&self) -> EnabledChanged {
EnabledChanged(self.0)
}
/// Returns an object representing a built-in Qt signal `Qt3DCore::QNode::nodeDestroyed`.
///
/// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
pub fn node_destroyed(&self) -> NodeDestroyed {
NodeDestroyed(self.0)
}
/// Returns an object representing a built-in Qt signal `Qt3DCore::QNode::objectNameChanged`.
///
/// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
pub fn object_name_changed(&self) -> ObjectNameChanged {
ObjectNameChanged(self.0)
}
}
/// Provides access to built-in Qt slots of `Node`.
pub struct Slots<'a>(&'a ::node::Node);
/// Represents a built-in Qt slot `Qt3DCore::QNode::setEnabled`.
///
/// An object of this type can be created from `Node` with `object.slots().set_enabled()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
///
/// An object of this type contains a reference to the original `Node` object.
pub struct SetEnabled<'a>(&'a ::node::Node);
impl<'a> ::qt_core::connection::Receiver for SetEnabled<'a> {
type Arguments = (bool,);
fn object(&self) -> &::qt_core::object::Object {
self.0.static_cast()
}
fn receiver_id() -> &'static [u8] {
b"1setEnabled(bool)\0"
}
}
/// Represents a built-in Qt slot `Qt3DCore::QNode::setParent`.
///
/// An object of this type can be created from `Node` with `object.slots().set_parent()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
///
/// An object of this type contains a reference to the original `Node` object.
pub struct SetParent<'a>(&'a ::node::Node);
impl<'a> ::qt_core::connection::Receiver for SetParent<'a> {
type Arguments = (*mut ::node::Node,);
fn object(&self) -> &::qt_core::object::Object {
self.0.static_cast()
}
fn receiver_id() -> &'static [u8] {
b"1setParent(Qt3DCore::QNode*)\0"
}
}
impl<'a> Slots<'a> {
/// Returns an object representing a built-in Qt slot `Qt3DCore::QNode::setEnabled`.
///
/// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
pub fn set_enabled(&self) -> SetEnabled {
SetEnabled(self.0)
}
/// Returns an object representing a built-in Qt slot `Qt3DCore::QNode::setParent`.
///
/// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
pub fn set_parent(&self) -> SetParent {
SetParent(self.0)
}
}
impl ::node::Node {
/// Provides access to built-in Qt signals of this type
pub fn signals(&self) -> Signals {
Signals(self)
}
/// Provides access to built-in Qt slots of this type
pub fn slots(&self) -> Slots {
Slots(self)
}
}
}
/// C++ type: <span style='color: green;'>```Qt3DCore::QNodeIdTypePair```</span>
#[repr(C)]
pub struct NodeIdTypePair([u8; ::type_sizes::QT_3D_CORE_NODE_NODE_ID_TYPE_PAIR]);
impl ::cpp_utils::new_uninitialized::NewUninitialized for NodeIdTypePair {
unsafe fn new_uninitialized() -> NodeIdTypePair {
NodeIdTypePair(::std::mem::uninitialized())
}
}
impl NodeIdTypePair {
/// C++ method: <span style='color: green;'>```const Qt3DCore::QNodeId& Qt3DCore::QNodeIdTypePair::id() const```</span>
///
///
pub fn id<'l0>(&'l0 self) -> &'l0 ::node_id::NodeId {
let ffi_result = unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNodeIdTypePair_id(self as *const ::node::NodeIdTypePair) };
unsafe { ffi_result.as_ref() }.expect("Attempted to convert null pointer to reference")
}
/// C++ method: <span style='color: green;'>```Qt3DCore::QNodeId& Qt3DCore::QNodeIdTypePair::id_mut()```</span>
///
///
pub fn id_mut<'l0>(&'l0 mut self) -> &'l0 mut ::node_id::NodeId {
let ffi_result =
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNodeIdTypePair_id_mut(self as *mut ::node::NodeIdTypePair) };
unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
}
/// C++ method: <span style='color: green;'>```[constructor] void Qt3DCore::QNodeIdTypePair::QNodeIdTypePair()```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnodeidtypepair.html#QNodeIdTypePair">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Default constructs an instance of QNodeIdTypePair.</p></div>
pub fn new() -> ::node::NodeIdTypePair {
{
let mut object: ::node::NodeIdTypePair =
unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
unsafe {
::ffi::qt_3d_core_c_Qt3DCore_QNodeIdTypePair_constructor_no_args(&mut object);
}
object
}
}
/// C++ method: <span style='color: green;'>```[constructor] void Qt3DCore::QNodeIdTypePair::QNodeIdTypePair(Qt3DCore::QNodeId _id, const QMetaObject* _type)```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnodeidtypepair.html#QNodeIdTypePair-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Default constructs an instance of QNodeIdTypePair.</p></div>
pub unsafe fn new_unsafe(id: &::node_id::NodeId,
type_: *const ::qt_core::meta_object::MetaObject)
-> ::node::NodeIdTypePair {
{
let mut object: ::node::NodeIdTypePair = ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized();
::ffi::qt_3d_core_c_Qt3DCore_QNodeIdTypePair_constructor__id__type(id as *const ::node_id::NodeId,
type_,
&mut object);
object
}
}
/// C++ method: <span style='color: green;'>```void Qt3DCore::QNodeIdTypePair::set_id(Qt3DCore::QNodeId value)```</span>
///
///
pub fn set_id(&mut self, value: &::node_id::NodeId) {
unsafe {
::ffi::qt_3d_core_c_Qt3DCore_QNodeIdTypePair_set_id(self as *mut ::node::NodeIdTypePair,
value as *const ::node_id::NodeId)
}
}
/// C++ method: <span style='color: green;'>```void Qt3DCore::QNodeIdTypePair::set_type(const QMetaObject* value)```</span>
///
///
pub unsafe fn set_type(&mut self, value: *const ::qt_core::meta_object::MetaObject) {
::ffi::qt_3d_core_c_Qt3DCore_QNodeIdTypePair_set_type(self as *mut ::node::NodeIdTypePair, value)
}
/// C++ method: <span style='color: green;'>```const QMetaObject* Qt3DCore::QNodeIdTypePair::type() const```</span>
///
///
pub fn type_(&self) -> *const ::qt_core::meta_object::MetaObject {
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNodeIdTypePair_type(self as *const ::node::NodeIdTypePair) }
}
}
impl Drop for ::node::NodeIdTypePair {
/// C++ method: <span style='color: green;'>```[destructor] void Qt3DCore::QNodeIdTypePair::~Qt3DCore::QNodeIdTypePair()```</span>
///
///
fn drop(&mut self) {
unsafe { ::ffi::qt_3d_core_c_Qt3DCore_QNodeIdTypePair_destructor(self as *mut ::node::NodeIdTypePair) }
}
}
/// C++ method: <span style='color: green;'>```Qt3DCore::QNodeId Qt3DCore::qIdForNode(Qt3DCore::QNode* node)```</span>
///
/// <a href="http://doc.qt.io/qt-5/qt3dcore-qnode.html#qIdForNode">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns node id for <i>node</i>.</p></div>
pub unsafe fn id_for_node(node: *mut ::node::Node) -> ::node_id::NodeId {
{
let mut object: ::node_id::NodeId = ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized();
::ffi::qt_3d_core_c_QNode_G_Qt3DCore_qIdForNode_to_output(node, &mut object);
object
}
}
impl ::cpp_utils::StaticCast<::qt_core::object::Object> for ::node::Node {
fn static_cast_mut(&mut self) -> &mut ::qt_core::object::Object {
let ffi_result = unsafe { ::ffi::qt_3d_core_c_QNode_G_static_cast_QObject_ptr(self as *mut ::node::Node) };
unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
}
fn static_cast(&self) -> &::qt_core::object::Object {
let ffi_result =
unsafe { ::ffi::qt_3d_core_c_QNode_G_static_cast_QObject_ptr(self as *const ::node::Node as *mut ::node::Node) };
unsafe { ffi_result.as_ref() }.expect("Attempted to convert null pointer to reference")
}
}
impl ::cpp_utils::UnsafeStaticCast<::node::Node> for ::qt_core::object::Object {
unsafe fn static_cast_mut(&mut self) -> &mut ::node::Node {
let ffi_result =
::ffi::qt_3d_core_c_QNode_G_static_cast_Qt3DCore_QNode_ptr(self as *mut ::qt_core::object::Object);
ffi_result.as_mut().expect("Attempted to convert null pointer to reference")
}
unsafe fn static_cast(&self) -> &::node::Node {
let ffi_result = ::ffi::qt_3d_core_c_QNode_G_static_cast_Qt3DCore_QNode_ptr(self as *const ::qt_core::object::Object as *mut ::qt_core::object::Object);
ffi_result.as_ref().expect("Attempted to convert null pointer to reference")
}
}
impl ::std::ops::Deref for ::node::Node {
type Target = ::qt_core::object::Object;
fn deref(&self) -> &::qt_core::object::Object {
let ffi_result =
unsafe { ::ffi::qt_3d_core_c_QNode_G_static_cast_QObject_ptr(self as *const ::node::Node as *mut ::node::Node) };
unsafe { ffi_result.as_ref() }.expect("Attempted to convert null pointer to reference")
}
}
impl ::std::ops::DerefMut for ::node::Node {
fn deref_mut(&mut self) -> &mut ::qt_core::object::Object {
let ffi_result = unsafe { ::ffi::qt_3d_core_c_QNode_G_static_cast_QObject_ptr(self as *mut ::node::Node) };
unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
}
}