pub enum Playbook {
Source(PlaybookSource),
Binary(PlaybookBinary),
}Variants§
Source(PlaybookSource)
Binary(PlaybookBinary)
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Playbook
impl<'de> Deserialize<'de> for Playbook
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Playbook
Auto Trait Implementations§
impl Freeze for Playbook
impl RefUnwindSafe for Playbook
impl Send for Playbook
impl Sync for Playbook
impl Unpin for Playbook
impl UnsafeUnpin for Playbook
impl UnwindSafe for Playbook
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more