#[no_mangle]
pub unsafe extern "C" fn sceGuOffset(x: u32, y: u32)
Expand description
Set virtual coordinate offset
The PSP has a virtual coordinate-space of 4096x4096, this controls where
rendering is performed.
§Example
Center the virtual coordinate range:
sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
§Parameters
x
: Offset (0-4095)
y
: Offset (0-4095)