[][src]Struct proptest::strategy::Union

#[must_use = "strategies do nothing unless used"]
pub struct Union<T: Strategy> { /* fields omitted */ }

A Strategy which picks from one of several delegate Stragegys.

See Strategy::prop_union().

Methods

impl<T: Strategy> Union<T>[src]

pub fn new(options: impl IntoIterator<Item = T>) -> Self[src]

Create a strategy which selects uniformly from the given delegate strategies.

When shrinking, after maximal simplification of the chosen element, the strategy will move to earlier options and continue simplification with those.

Panics

Panics if options is empty.

pub fn new_weighted(options: Vec<W<T>>) -> Self[src]

Create a strategy which selects from the given delegate strategies.

Each strategy is assigned a non-zero weight which determines how frequently that strategy is chosen. For example, a strategy with a weight of 2 will be chosen twice as frequently as one with a weight of 1.

Panics

Panics if options is empty or any element has a weight of 0.

Panics if the sum of the weights overflows a u32.

pub fn or(self, other: T) -> Self[src]

Add other as an additional alternate strategy with weight 1.

Trait Implementations

impl<T: Strategy> Strategy for Union<T>[src]

type Tree = UnionValueTree<T::Tree>

The value tree generated by this Strategy.

type Value = T::Value

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
    Self: Sized
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
    Self: Sized,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
    self,
    fun: F
) -> Perturb<Self, F> where
    Self: Sized
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
    self,
    fun: F
) -> Flatten<Map<Self, F>> where
    Self: Sized
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
    self,
    fun: F
) -> IndFlatten<Map<Self, F>> where
    Self: Sized
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
    self,
    fun: F
) -> IndFlattenMap<Self, F> where
    Self: Sized
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
    self,
    whence: R,
    fun: F
) -> Filter<Self, F> where
    Self: Sized
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
    self,
    whence: impl Into<Reason>,
    fun: F
) -> FilterMap<Self, F> where
    Self: Sized
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self> where
    Self: Sized
[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    Self: Sized + 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self: Sized,
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: Sized + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Sized + Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self> where
    Self: Sized
[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl<T: Clone + Strategy> Clone for Union<T>[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl<T: Debug + Strategy> Debug for Union<T>[src]

Auto Trait Implementations

impl<T> Send for Union<T> where
    T: Send

impl<T> Sync for Union<T> where
    T: Sync

Blanket Implementations

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> From for T[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.