Struct proptest::strategy::Union [] [src]

pub struct Union<T: Strategy> { /* fields omitted */ }

A Strategy which picks from one of several delegate Stragegys.

See Strategy::prop_union().

Methods

impl<T: Strategy> Union<T>
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Create a strategy which selects uniformly from the given delegate strategies.

When shrinking, after maximal simplification of the chosen element, the strategy will move to earlier options and continue simplification with those.

Panics

Panics if options is empty.

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Create a strategy which selects from the given delegate strategies.

Each strategy is assigned a non-zero weight which determines how frequently that strategy is chosen. For example, a strategy with a weight of 2 will be chosen twice as frequently as one with a weight of 1.

Panics

Panics if options is empty or any element has a weight of 0.

Panics if the sum of the weights overflows a u32.

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Add other as an additional alternate strategy with weight 1.

Trait Implementations

impl<T: Clone + Strategy> Clone for Union<T>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<T: Debug + Strategy> Debug for Union<T>
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Formats the value using the given formatter. Read more

impl<T: Strategy> Strategy for Union<T>
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The value tree generated by this Strategy. Read more

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Generate a new value tree from the given runner. Read more

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Returns a strategy which produces values transformed by the function fun. Read more

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Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

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Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

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Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

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Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

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Returns a strategy which only produces values accepted by fun. Read more

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Returns a strategy which picks uniformly from self and other. Read more

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Generate a recursive structure with self items as leaves. Read more

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Shuffle the contents of the values produced by this strategy. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

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Wraps this strategy to prevent values from being subject to shrinking. Read more

Auto Trait Implementations

impl<T> Send for Union<T> where
    T: Send

impl<T> Sync for Union<T> where
    T: Sync