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//-
// Copyright 2017 Jason Lingle
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.

use std::fmt;
use std::sync::Arc;

use strategy::*;
use test_runner::*;

/// A strategy for producing arbitrary values of a given type.
///
/// `fmt::Debug` is a hard requirement for all strategies currently due to
/// `prop_flat_map()`. This constraint will be removed when specialisation
/// becomes stable.
pub trait Strategy : fmt::Debug {
    /// The value tree generated by this `Strategy`.
    ///
    /// This also implicitly describes the ultimate value type governed by the
    /// `Strategy`.
    type Value : ValueTree;

    /// Generate a new value tree from the given runner.
    ///
    /// This may fail if there are constraints on the generated value and the
    /// generator is unable to produce anything that satisfies them. Any
    /// failure is wrapped in `TestError::Abort`.
    fn new_value
        (&self, runner: &mut TestRunner)
         -> Result<Self::Value, String>;

    /// Returns a strategy which produces values transformed by the function
    /// `fun`.
    ///
    /// There is no need (or possibility, for that matter) to define how the
    /// output is to be shrunken. Shrinking continues to take place in terms of
    /// the source value.
    fn prop_map<O : fmt::Debug,
                F : Fn (<Self::Value as ValueTree>::Value) -> O>
        (self, fun: F) -> Map<Self, F>
    where Self : Sized {
        Map { source: self, fun: Arc::new(fun) }
    }

    /// Maps values produced by this strategy into new strategies and picks
    /// values from those strategies.
    ///
    /// `fun` is used to transform the values produced by this strategy into
    /// other strategies. Values are then chosen from the derived strategies.
    /// Shrinking proceeds by shrinking individual values as well as shrinking
    /// the input used to generate the internal strategies.
    ///
    /// ## Shrinking
    ///
    /// In the case of test failure, shrinking will not only shrink the output
    /// from the combinator itself, but also the input, i.e., the strategy used
    /// to generate the output itself. Doing this requires searching the new
    /// derived strategy for a new failing input. The combinator will generate
    /// up to `Config::cases` values for this search.
    ///
    /// As a result, nested `prop_flat_map`/`Flatten` combinators risk
    /// exponential run time on this search for new failing values. To ensure
    /// that test failures occur within a reasonable amount of time, all of
    /// these combinators share a single "flat map regen" counter, and will
    /// stop generating new values if it exceeds `Config::max_flat_map_regens`.
    ///
    /// ## Example
    ///
    /// Generate two integers, where the second is always less than the first,
    /// without using filtering:
    ///
    /// ```
    /// #[macro_use] extern crate proptest;
    ///
    /// use proptest::prelude::*;
    ///
    /// proptest! {
    ///   # /*
    ///   #[test]
    ///   # */
    ///   fn test_two(
    ///     // Pick integers in the 1..65536 range, and derive a strategy
    ///     // which emits a tuple of that integer and another one which is
    ///     // some value less than it.
    ///     (a, b) in (1..65536).prop_flat_map(|a| (Just(a), 0..a))
    ///   ) {
    ///     prop_assert!(b < a);
    ///   }
    /// }
    /// #
    /// # fn main() { test_two(); }
    /// ```
    ///
    /// ## Choosing the right flat-map
    ///
    /// `Strategy` has three "flat-map" combinators. They look very similar at
    /// first, and can be used to produce superficially identical test results.
    /// For example, the following three expressions all produce inputs which
    /// are 2-tuples `(a,b)` where the `b` component is less than `a`.
    ///
    /// ```no_run
    /// # #![allow(unused_variables)]
    /// use proptest::prelude::*;
    ///
    /// let flat_map = (1..10).prop_flat_map(|a| (Just(a), 0..a));
    /// let ind_flat_map = (1..10).prop_ind_flat_map(|a| (Just(a), 0..a));
    /// let ind_flat_map2 = (1..10).prop_ind_flat_map2(|a| 0..a);
    /// ```
    ///
    /// The three do differ however in terms of how they shrink.
    ///
    /// For `flat_map`, both `a` and `b` will shrink, and the invariant that
    /// `b < a` is maintained. This is a "dependent" or "higher-order" strategy
    /// in that it remembers that the strategy for choosing `b` is dependent on
    /// the value chosen for `a`.
    ///
    /// For `ind_flat_map`, the invariant `b < a` is maintained, but only
    /// because `a` does not shrink. This is due to the fact that the
    /// dependency between the strategies is not tracked; `a` is simply seen as
    /// a constant.
    ///
    /// Finally, for `ind_flat_map2`, the invariant `b < a` is _not_
    /// maintained, because `a` can shrink independently of `b`, again because
    /// the dependency between the two variables is not tracked, but in this
    /// case the derivation of `a` is still exposed to the shrinking system.
    ///
    /// The use-cases for the independent flat-map variants is pretty narrow.
    /// For the majority of cases where invariants need to be maintained and
    /// you want all components to shrink, `prop_flat_map` is the way to go.
    /// `prop_ind_flat_map` makes the most sense when the input to the map
    /// function is not exposed in the output and shrinking across strategies
    /// is not expected to be useful. `prop_ind_flat_map2` is useful for using
    /// related values as starting points while not constraining them to that
    /// relation.
    fn prop_flat_map<S : Strategy,
                     F : Fn (<Self::Value as ValueTree>::Value) -> S>
        (self, fun: F) -> Flatten<Map<Self, F>>
    where Self : Sized {
        Flatten::new(Map { source: self, fun: Arc::new(fun) })
    }

    /// Maps values produced by this strategy into new strategies and picks
    /// values from those strategies while considering the new strategies to be
    /// independent.
    ///
    /// This is very similar to `prop_flat_map()`, but shrinking will *not*
    /// attempt to shrink the input that produces the derived strategies. This
    /// is appropriate for when the derived strategies already fully shrink in
    /// the desired way.
    ///
    /// In most cases, you want `prop_flat_map()`.
    ///
    /// See `prop_flat_map()` for a more detailed explanation on how the
    /// three flat-map combinators differ.
    fn prop_ind_flat_map<S : Strategy,
                         F : Fn (<Self::Value as ValueTree>::Value) -> S>
        (self, fun: F) -> IndFlatten<Map<Self, F>>
    where Self : Sized {
        IndFlatten(Map { source: self, fun: Arc::new(fun) })
    }

    /// Similar to `prop_ind_flat_map()`, but produces 2-tuples with the input
    /// generated from `self` in slot 0 and the derived strategy in slot 1.
    ///
    /// See `prop_flat_map()` for a more detailed explanation on how the
    /// three flat-map combinators differ differ.
    fn prop_ind_flat_map2<S : Strategy,
                          F : Fn (<Self::Value as ValueTree>::Value) -> S>
        (self, fun: F) -> IndFlattenMap<Self, F>
    where Self : Sized {
        IndFlattenMap { source: self, fun: Arc::new(fun) }
    }

    /// Returns a strategy which only produces values accepted by `fun`.
    ///
    /// This results in a very naïve form of rejection sampling and should only
    /// be used if (a) relatively few values will actually be rejected; (b) it
    /// isn't easy to express what you want by using another strategy and/or
    /// `map()`.
    ///
    /// There are a lot of downsides to this form of filtering. It slows
    /// testing down, since values must be generated but then discarded.
    /// Proptest only allows a limited number of rejects this way (across the
    /// entire `TestRunner`). Rejection can interfere with shrinking;
    /// particularly, complex filters may largely or entirely prevent shrinking
    /// from substantially altering the original value.
    ///
    /// Local rejection sampling is still preferable to rejecting the entire
    /// input to a test (via `TestCaseError::Reject`), however, and the default
    /// number of local rejections allowed is much higher than the number of
    /// whole-input rejections.
    ///
    /// `whence` is used to record where and why the rejection occurred.
    fn prop_filter<F : Fn (&<Self::Value as ValueTree>::Value) -> bool>
        (self, whence: String, fun: F) -> Filter<Self, F>
    where Self : Sized {
        Filter { source: self, whence: whence, fun: Arc::new(fun) }
    }

    /// Returns a strategy which picks uniformly from `self` and `other`.
    ///
    /// When shrinking, if a value from `other` was originally chosen but that
    /// value can be shrunken no further, it switches to a value from `self`
    /// and starts shrinking that.
    ///
    /// Be aware that chaining `prop_union` calls will result in a very
    /// right-skewed distribution. If this is not what you want, you can call
    /// the `.or()` method on the `Union` to add more values to the same union,
    /// or directly call `Union::new()`.
    ///
    /// Both `self` and `other` must be of the same type. To combine
    /// heterogeneous strategies, call the `boxed()` method on both `self` and
    /// `other` to erase the type differences before calling `prop_union()`.
    fn prop_union(self, other: Self) -> Union<Self>
    where Self : Sized {
        Union::new(vec![self, other])
    }

    /// Generate a recursive structure with `self` items as leaves.
    ///
    /// `recurse` is applied to various strategies that produce the same type
    /// as `self` with nesting depth _n_ to create a strategy that produces the
    /// same type with nesting depth _n+1_. Generated structures will have a
    /// depth between 0 and `depth` and will usually have up to `desired_size`
    /// total elements, though they may have more. `expected_branch_size` gives
    /// the expected maximum size for any collection which may contain
    /// recursive elements and is used to control branch probability to achieve
    /// the desired size. Passing a too small value can result in trees vastly
    /// larger than desired.
    ///
    /// Note that `depth` only counts branches; i.e., `depth = 0` is a single
    /// leaf, and `depth = 1` is a leaf or a branch containing only leaves.
    ///
    /// In practise, generated values usually have a lower depth than `depth`
    /// (but `depth` is a hard limit) and almost always under
    /// `expected_branch_size` (though it is not a hard limit) since the
    /// underlying code underestimates probabilities.
    ///
    /// ## Example
    ///
    /// ```rust,norun
    /// # #![allow(unused_variables)]
    /// use std::collections::HashMap;
    ///
    /// #[macro_use] extern crate proptest;
    /// use proptest::prelude::*;
    ///
    /// /// Define our own JSON AST type
    /// #[derive(Debug, Clone)]
    /// enum JsonNode {
    ///   Null,
    ///   Bool(bool),
    ///   Number(f64),
    ///   String(String),
    ///   Array(Vec<JsonNode>),
    ///   Map(HashMap<String, JsonNode>),
    /// }
    ///
    /// # fn main() {
    /// #
    /// // Define a strategy for generating leaf nodes of the AST
    /// let json_leaf = prop_oneof![
    ///   Just(JsonNode::Null),
    ///   prop::bool::ANY.prop_map(JsonNode::Bool),
    ///   prop::num::f64::ANY.prop_map(JsonNode::Number),
    ///   ".*".prop_map(JsonNode::String),
    /// ];
    ///
    /// // Now define a strategy for a whole tree
    /// let json_tree = json_leaf.prop_recursive(
    ///   4, // No more than 4 branch levels deep
    ///   64, // Target around 64 total elements
    ///   16, // Each collection is up to 16 elements long
    ///   |element| prop_oneof![
    ///     // NB `element` is an `Arc` and we'll need to reference it twice,
    ///     // so we clone it the first time.
    ///     prop::collection::vec(element.clone(), 0..16)
    ///       .prop_map(JsonNode::Array),
    ///     prop::collection::hash_map(".*", element, 0..16)
    ///       .prop_map(JsonNode::Map)
    ///   ].boxed());
    /// # }
    /// ```
    fn prop_recursive<
            F : Fn (Arc<BoxedStrategy<<Self::Value as ValueTree>::Value>>)
                    -> BoxedStrategy<<Self::Value as ValueTree>::Value>>
        (self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F)
        -> Recursive<BoxedStrategy<<Self::Value as ValueTree>::Value>, F>
    where Self : Sized + 'static {
        Recursive {
            base: Arc::new(self.boxed()),
            recurse: Arc::new(recurse),
            depth, desired_size, expected_branch_size,
        }
    }

    /// Erases the type of this `Strategy` so it can be passed around as a
    /// simple trait object.
    fn boxed(self) -> BoxedStrategy<<Self::Value as ValueTree>::Value>
    where Self : Sized + 'static {
        Box::new(BoxedStrategyWrapper(self))
    }

    /// Wraps this strategy to prevent values from being subject to shrinking.
    ///
    /// Suppressing shrinking is useful when testing things like linear
    /// approximation functions. Ordinarily, proptest will tend to shrink the
    /// input to the function until the result is just barely outside the
    /// acceptable range whereas the original input may have produced a result
    /// far outside of it. Since this makes it harder to see what the actual
    /// problem is, making the input `NoShrink` allows learning about inputs
    /// that produce more incorrect results.
    fn no_shrink(self) -> NoShrink<Self> where Self : Sized {
        NoShrink(self)
    }
}

macro_rules! proxy_strategy {
    ($typ:ty $(, $lt:tt)*) => {
        impl<$($lt,)* S : Strategy + ?Sized> Strategy for $typ {
            type Value = S::Value;

            fn new_value(&self, runner: &mut TestRunner)
                         -> Result<Self::Value, String>
            { (**self).new_value(runner) }
        }
    };
}
proxy_strategy!(Box<S>);
proxy_strategy!(&'a S, 'a);
proxy_strategy!(&'a mut S, 'a);
proxy_strategy!(::std::rc::Rc<S>);
proxy_strategy!(::std::sync::Arc<S>);

/// A generated value and its associated shrinker.
///
/// Conceptually, a `ValueTree` represents a spectrum between a "minimally
/// complex" value and a starting, randomly-chosen value. For values such as
/// numbers, this can be thought of as a simple binary search, and this is how
/// the `ValueTree` state machine is defined.
///
/// The `ValueTree` state machine notionally has three fields: low, current,
/// and high. Initially, low is the "minimally complex" value for the type, and
/// high and current are both the initially chosen value. It can be queried for
/// its current state. When shrinking, the controlling code tries simplifying
/// the value one step. If the test failure still happens with the simplified
/// value, further simplification occurs. Otherwise, the code steps back up
/// towards the prior complexity.
///
/// The main invariants here are that the "high" value always corresponds to a
/// failing test case, and that repeated calls to `complicate()` will return
/// `false` only once the "current" value has returned to what it was before
/// the last call to `simplify()`.
pub trait ValueTree {
    /// The type of the value produced by this `ValueTree`.
    type Value : fmt::Debug;

    /// Returns the current value.
    fn current(&self) -> Self::Value;
    /// Attempts to simplify the current value. Notionally, this sets the
    /// "high" value to the current value, and the current value to a "halfway
    /// point" between high and low, rounding towards low.
    ///
    /// Returns whether any state changed as a result of this call.
    fn simplify(&mut self) -> bool;
    /// Attempts to partially undo the last simplification. Notionally, this
    /// sets the "low" value to one plus the current value, and the current
    /// value to a "halfway point" between high and the new low, rounding
    /// towards low.
    ///
    /// Returns whether any state changed as a result of this call.
    fn complicate(&mut self) -> bool;
}

impl<T : ValueTree + ?Sized> ValueTree for Box<T> {
    type Value = T::Value;
    fn current(&self) -> Self::Value { (**self).current() }
    fn simplify(&mut self) -> bool { (**self).simplify() }
    fn complicate(&mut self) -> bool { (**self).complicate() }
}

/// Shorthand for a boxed `Strategy` trait object as produced by
/// `Strategy::boxed()`.
pub type BoxedStrategy<T> = Box<Strategy<Value = Box<ValueTree<Value = T>>>>;

#[derive(Debug)]
struct BoxedStrategyWrapper<T>(T);
impl<T : Strategy> Strategy for BoxedStrategyWrapper<T>
where T::Value : 'static {
    type Value = Box<ValueTree<Value = <T::Value as ValueTree>::Value>>;

    fn new_value(&self, runner: &mut TestRunner)
        -> Result<Self::Value, String>
    {
        Ok(Box::new(self.0.new_value(runner)?))
    }
}

/// A `Strategy` which always produces a single value value and never
/// simplifies.
#[derive(Clone, Copy, Debug)]
pub struct Just<T : Clone + fmt::Debug>(
    /// The value produced by this strategy.
    pub T);

/// Deprecated alias for `Just`.
#[deprecated]
pub use self::Just as Singleton;

impl<T : Clone + fmt::Debug> Strategy for Just<T> {
    type Value = Self;

    fn new_value(&self, _: &mut TestRunner) -> Result<Self::Value, String> {
        Ok(self.clone())
    }
}

impl<T : Clone + fmt::Debug> ValueTree for Just<T> {
    type Value = T;

    fn current(&self) -> T {
        self.0.clone()
    }

    fn simplify(&mut self) -> bool { false }
    fn complicate(&mut self) -> bool { false }
}

/// Wraps a `Strategy` or `ValueTree` to suppress shrinking of generated
/// values.
///
/// See `Strategy::no_shrink()` for more details.
#[derive(Clone, Copy, Debug)]
pub struct NoShrink<T>(T);

impl<T : Strategy> Strategy for NoShrink<T> {
    type Value = NoShrink<T::Value>;

    fn new_value(&self, runner: &mut TestRunner)
                 -> Result<Self::Value, String> {
        self.0.new_value(runner).map(NoShrink)
    }
}

impl<T : ValueTree> ValueTree for NoShrink<T> {
    type Value = T::Value;

    fn current(&self) -> T::Value {
        self.0.current()
    }

    fn simplify(&mut self) -> bool { false }
    fn complicate(&mut self) -> bool { false }
}