pub enum ResourceState {
Undefined,
ComputeWrite,
ComputeRead,
VertexRead,
IndexRead,
IndirectRead,
UniformRead,
CpuAccess,
TransferSrc,
TransferDst,
}Expand description
Possible states a GPU resource can be in.
Variants§
Undefined
Undefined / initial.
ComputeWrite
Being written by a compute shader.
ComputeRead
Being read by a compute shader.
VertexRead
Being read as vertex attribute data.
IndexRead
Being read as an index buffer.
IndirectRead
Being read as an indirect command buffer.
UniformRead
Being read as a uniform buffer.
CpuAccess
Being read/written by the CPU (mapped).
TransferSrc
Transfer source (copy read).
TransferDst
Transfer destination (copy write).
Trait Implementations§
Source§impl Clone for ResourceState
impl Clone for ResourceState
Source§fn clone(&self) -> ResourceState
fn clone(&self) -> ResourceState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ResourceState
impl Debug for ResourceState
Source§impl Hash for ResourceState
impl Hash for ResourceState
Source§impl PartialEq for ResourceState
impl PartialEq for ResourceState
impl Copy for ResourceState
impl Eq for ResourceState
impl StructuralPartialEq for ResourceState
Auto Trait Implementations§
impl Freeze for ResourceState
impl RefUnwindSafe for ResourceState
impl Send for ResourceState
impl Sync for ResourceState
impl Unpin for ResourceState
impl UnsafeUnpin for ResourceState
impl UnwindSafe for ResourceState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.