[][src]Crate proc_spirv

This crate has procedural macros for compiling shader source into SPIR-V bytes at compile time.

Nightly Only

Requires the use of the proc_macro_hygiene feature because unfortunately 1.30 was a lie.

Macros

spirv_from_file

spirv_from_file!(ShaderKind, "file_path", "entry_point")