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use std::cmp::Ordering;
use std::collections::BTreeSet;
use tokio::sync::oneshot;
use crate::bitboard::BitBoard;
use crate::game::pieces;
use crate::game::pieces::Color;
use crate::game::position::Position;
use crate::game::{Board, Move, Promotion};
#[derive(Debug, Clone, Copy)]
pub struct Brain {
pub color: Color,
board: Board,
pub last_move: Option<Move>,
pub opponent_last_move: Option<Move>,
}
#[derive(Debug, Copy, Clone)]
struct BrainMove {
m: Move,
risk: f32,
reward: f32,
result: Board,
}
impl PartialEq for BrainMove {
fn eq(&self, other: &Self) -> bool {
self.m == other.m && self.result == other.result
}
}
impl Eq for BrainMove {}
impl PartialOrd for BrainMove {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
let defensiveness = 0.7;
let score = -(self.reward - defensiveness * self.risk);
let other_score = -(other.reward - defensiveness * other.risk);
score.partial_cmp(&other_score)
}
}
impl Ord for BrainMove {
fn cmp(&self, other: &Self) -> Ordering {
self.partial_cmp(other).unwrap()
}
}
impl Brain {
pub fn new(board: Board, color: Color) -> Self {
Self {
board,
color,
last_move: None,
opponent_last_move: None,
}
}
pub fn choose_move(&mut self, sensor: oneshot::Sender<Option<Move>>) {
let board = self.board;
let color = self.color;
rayon::spawn(move || {
let moves = list_potential_moves(board, color);
let m = moves.into_iter().next().map(|m| m.m);
sensor.send(m).expect("Failed to dispatch Brain move");
})
}
pub fn opponent_move(&mut self, m: Move) {
self.board.apply_move(m);
self.opponent_last_move = Some(m);
}
pub fn own_move(&mut self, m: Move) {
self.board.apply_move(m);
self.last_move = Some(m);
}
}
fn list_potential_moves(board: Board, color: Color) -> BTreeSet<BrainMove> {
let side = board.get_side(color);
[
"pawn",
"rook:sliding",
"knight:step",
"bishop:sliding",
"queen:sliding",
"king:step",
]
.iter()
.map(|task| match *task {
"pawn" => side
.pawns
.flat_map(|pawn| {
pieces::pawn::get_pawn_moves_and_attacks(&board, color, &BitBoard::from(pawn))
.map(move |dest| Move::from((pawn, dest)).with_promotion(promote(dest)))
})
.collect(),
"rook:sliding" => side
.rooks
.flat_map(|rook| {
pieces::rook::get_rook_sliding_moves(&board, color, &BitBoard::from(rook))
.map(move |dest| Move::from((rook, dest)))
})
.collect(),
"knight:step" => side
.knights
.flat_map(|knight| {
pieces::knight::get_knight_moves(&board, color, knight)
.map(move |dest| Move::from((knight, dest)))
})
.collect(),
"bishop:sliding" => side
.bishops
.flat_map(|bishop| {
pieces::bishop::get_bishop_sliding_moves(&board, color, &BitBoard::from(bishop))
.map(move |dest| Move::from((bishop, dest)))
})
.collect(),
"queen:sliding" => side
.queens
.flat_map(|queen| {
pieces::queen::get_queen_sliding_moves(&board, color, &BitBoard::from(queen))
.map(move |dest| Move::from((queen, dest)))
})
.collect(),
"king:step" => side
.king
.flat_map(|king| {
pieces::king::get_king_steps(&board, color, king)
.map(move |dest| Move::from((king, dest)))
})
.collect(),
_ => Vec::with_capacity(0),
})
.map(|moves| {
moves.into_iter().map(|m| {
let mut result = board;
result.apply_move(m);
let mut reward = 0.0;
let risk = 0.0;
if m.2 == Promotion::Queen {
reward += 8.0;
}
BrainMove {
m,
risk,
reward,
result,
}
})
})
.fold(BTreeSet::new(), |mut sum, val| {
sum.extend(val);
sum
})
}
fn promote(destination: Position) -> Promotion {
if destination.rank_y == 0 || destination.rank_y == 7 {
Promotion::Queen
} else {
Promotion::None
}
}