Crate pointillism
source ·Expand description
A compositional library for musical composition.
§Examples
If you want to see pointillism in action and what it’s capable of, run the examples in the
examples
folder. There’s also many simple examples scattered throughout the source code,
showing off different features.
For a starting example, see the [create
] docs.
Note: Some examples may be loud, dissonant, and/or jarring. Hearing discretion is advised.
§Design
The default way in which pointillism outputs audio is by writing sample by sample into a 32-bit
floating point .wav
file. Internal calculations use 64-bit floating points.
For convenience, the Signal
trait is provided. Types implementing this trait generate sample
data frame by frame. If the type also implements SignalMut
, it can be advanced or
retriggered.
Signals may be composed to create more complex signals, using for instance the eff::MapSgn
and eff::MutSgn
structs. Moreover, you can implement the Signal
and SignalMut
traits
for your own structs, giving you vast control over the samples you’re producing.
§Naming scheme
The pointillism
code has a lot of moving parts, and a bunch of similarly named types. Because
of this, we rely on the prelude
to categorize things neatly.
Every type has a three-letter namespace which helps categorizes it. The main namespaces are as follows:
Namespace | Full Name | Contents |
---|---|---|
buf | buffers | Audio buffers and associated traits. |
crv | curves | Basic oscillator shapes, and builder methods for more complex ones (in the future). |
ctr | control | Control structures, which allow for events to happen at specified time intervals. |
eff | effects | For effects, meaning types that alter other signals. |
map | map | Basic maps and associated traits. |
gen | generators | Types that generate a signal “on their own”. This includes the basic oscillators like gen::Loop and gen::Once . |
sgn | signal | Traits on signals, including the basic Signal and SignalMut . |
smp | smp | Basic traits and types for sample types, including smp::Mono and smp::Stereo . |
rtn | routing | Structures for mixing or combining different signals together. |
unt | units | Different units for musical measurement, and associated arithmetical boilerplate. |
Note that traits are always imported when the prelude is imported. This simplifies some complex
impl
declarations, and also makes the trait methods available whenever.
Some of these namespaces also contain further nested namespaces, almost always three letters. See the documentation for the full breakdown.
§Compile-time
You can think of pointillism as a compile-time modular synthesizer, where every new struct is its own module.
Advantages of this design are extensibility and generality. It’s relatively easy to create a highly customizable and complex signal with many layers by composing some functions together.
The downside is that these synths end up having unwieldy type signatures. Moreso, it’s really hard to build synths in real time.
§Features
The project uses the following features:
Feature | Enables |
---|---|
hound * | Saving songs as WAV files. |
cpal | Playing songs in a dedicated thread. |
midly | Reading and playing back MIDI files. |
human-duration * | Pretty-printing for the unt::RawTime type. |
* Features marked with an asterisk are enabled by default.
§Goals
Future goals of pointillism are:
- (Better) algorithmic reverbs
- Limiters, compressors, sidechaining
- Me making a whole album with it :D
§Disclaimer
This is a passion project made by one college student learning about DSP. I make no guarantees on it being well-designed, well-maintained, or usable for your own goals.
If you just want to make music with code, and especially if you enjoy live feedback, SuperCollider and Pure Data will most likely be better alternatives for you.
That said, if you happen to stumble across this and make something cool, please let me know!
Modules§
- Defines different types for audio buffers.
- Declares control structures, which can be used to execute events at specified time intervals.
- Implements many effects one can use to modify signals.
- Implements generators of all kinds.
- The crate prelude.
- Structures for mixing or combining different signals together.
- Declares the most basic traits concerning
Signals
. - Implements different units for time, frequency, MIDI notes, among others.
Structs§
- Wraps a
FnMut(unt::Time) -> A
so that it implements theSongFunc
trait. - Wraps a
&mut SignalMut
so that it implements theSongFunc
trait. - Represents a song, a piece of code that can be evaluated frame by frame to generate succesive samples. The duration of the file is exactly rounded down to the sample. The song will be mono or stereo, depending on whether the passed function returns
smp::Mono
orsmp::Stereo
.
Constants§
- A generic “out of bounds” error message.
Traits§
- A trait for some function that returns samples frame by frame.
Functions§
- The specification for the output file.