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/*use crate::huffman; use std::ffi::CStr; use std::mem; use pix::Ch8; */ use std::fmt; use std::os::raw::*; use crate::lodepng::rustimpl::*; use crate::prelude::*; /// A lame error code. #[derive(Copy, Clone, Eq, PartialEq)] pub struct Error(pub u32); /// Type for `decode`, `encode`, etc. Same as standard PNG color types. #[repr(C)] #[derive(Copy, Clone, Debug, Eq, PartialEq)] pub enum ColorType { /// greyscale: 1, 2, 4, 8, 16 bit Grey = 0, /// RGB: 8, 16 bit Rgb = 2, /// palette: 1, 2, 4, 8 bit Palette = 3, /// greyscale with alpha: 8, 16 bit GreyAlpha = 4, /// RGB with alpha: 8, 16 bit Rgba = 6, /// Not PNG standard, for internal use only. BGRA with alpha, 8 bit Bgra = 6 | 64, /// Not PNG standard, for internal use only. BGR no alpha, 8 bit Bgr = 2 | 64, /// Not PNG standard, for internal use only. BGR no alpha, padded, 8 bit Bgrx = 3 | 64, } /// Color mode of an image. Contains all information required to decode the pixel /// bits to RGBA colors. This information is the same as used in the PNG file /// format, and is used both for PNG and raw image data in LodePNG. #[repr(C)] #[derive(Debug)] pub struct ColorMode { /// color type, see PNG standard pub colortype: ColorType, /// bits per sample, see PNG standard pub(crate) bitdepth: u32, /// palette (`PLTE` and `tRNS`) /// Dynamically allocated with the colors of the palette, including alpha. /// When encoding a PNG, to store your colors in the palette of the ColorMode, first use /// lodepng_palette_clear, then for each color use lodepng_palette_add. /// If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette. /// /// When decoding, by default you can ignore this palette, since LodePNG already /// fills the palette colors in the pixels of the raw RGBA output. /// /// The palette is only supported for color type 3. pub(crate) palette: Vec<Rgba8>, /// transparent color key (`tRNS`) /// /// This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. /// For greyscale PNGs, r, g and b will all 3 be set to the same. /// /// When decoding, by default you can ignore this information, since LodePNG sets /// pixels with this key to transparent already in the raw RGBA output. /// /// The color key is only supported for color types 0 and 2. pub(crate) key: Option<(u32, u32, u32)>, } #[derive(Clone, Debug)] pub(crate) struct DecompressSettings { pub(crate) check_adler32: bool, pub(crate) custom_context: *const c_void, } /// Settings for zlib compression. Tweaking these settings tweaks the balance between speed and compression ratio. #[repr(C)] #[derive(Clone)] pub struct CompressSettings { /// the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression. pub btype: c_uint, /// whether or not to use LZ77. Should be 1 for proper compression. pub use_lz77: c_uint, /// must be a power of two <= 32768. higher compresses more but is slower. Typical value: 2048. pub windowsize: c_uint, /// mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0 pub minmatch: c_uint, /// stop searching if >= this length found. Set to 258 for best compression. Default: 128 pub nicematch: c_uint, /// use lazy matching: better compression but a bit slower. Default: true pub lazymatching: c_uint, /// optional custom settings for custom functions pub custom_context: *const c_void, } /// The information of a `Time` chunk in PNG #[repr(C)] #[derive(Copy, Clone, Debug, Default)] pub struct Time { pub year: c_uint, pub month: c_uint, pub day: c_uint, pub hour: c_uint, pub minute: c_uint, pub second: c_uint, } /// Information about the PNG image, except pixels, width and height #[repr(C)] #[derive(Debug)] pub struct Info { /// compression method of the original file. Always 0. pub compression_method: c_uint, /// filter method of the original file pub filter_method: c_uint, /// interlace method of the original file pub interlace_method: c_uint, /// color type and bits, palette and transparency of the PNG file pub color: ColorMode, /// suggested background color chunk (bKGD) /// This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit. /// /// For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding /// the encoder writes the red one. For palette PNGs: When decoding, the RGB value /// will be stored, not a palette index. But when encoding, specify the index of /// the palette in background_r, the other two are then ignored. /// /// The decoder does not use this background color to edit the color of pixels. pub background_defined: c_uint, /// red component of suggested background color pub background_r: c_uint, /// green component of suggested background color pub background_g: c_uint, /// blue component of suggested background color pub background_b: c_uint, /// Text chunks. pub text: Vec<TextChunk>, /// IText Chunks pub itext: Vec<ITextChunk>, /// set to 1 to make the encoder generate a tIME chunk pub time_defined: c_uint, /// time chunk (tIME) pub time: Time, /// if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one pub phys_defined: c_uint, /// pixels per unit in x direction pub phys_x: c_uint, /// pixels per unit in y direction pub phys_y: c_uint, /// may be 0 (unknown unit) or 1 (metre) pub phys_unit: c_uint, /// unknown chunks /// There are 3 buffers, one for each position in the PNG where unknown chunks can appear /// each buffer contains all unknown chunks for that position consecutively /// The 3 buffers are the unknown chunks between certain critical chunks: /// 0: IHDR-`PLTE`, 1: `PLTE`-IDAT, 2: IDAT-IEND /// Do not allocate or traverse this data yourself. Use the chunk traversing functions declared /// later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. pub unknown_chunks_data: [Vec<u8>; 3], } /// Settings for the decoder. This contains settings for the PNG and the Zlib decoder, but not the `Info` settings from the `Info` structs. #[derive(Clone, Debug)] pub(crate) struct DecoderSettings { /// in here is the setting to ignore Adler32 checksums pub(crate) zlibsettings: DecompressSettings, /// check CRC checksums pub(crate) check_crc: bool, pub(crate) color_convert: c_uint, } /// automatically use color type with less bits per pixel if losslessly possible. Default: `AUTO` #[repr(C)] #[derive(Copy, Clone, Debug, PartialEq, Eq)] pub enum FilterStrategy { /// every filter at zero Zero = 0, /// Use filter that gives minumum sum, as described in the official PNG filter heuristic. Minsum, /// Use the filter type that gives smallest Shannon entropy for this scanline. Depending /// on the image, this is better or worse than minsum. Entropy, /// Brute-force-search PNG filters by compressing each filter for each scanline. /// Experimental, very slow, and only rarely gives better compression than MINSUM. BruteForce, } #[repr(C)] #[derive(Clone, Debug)] pub struct EncoderSettings { /// settings for the zlib encoder, such as window size, ... pub zlibsettings: CompressSettings, /// how to automatically choose output PNG color type, if at all pub auto_convert: c_uint, /// If true, follows the official PNG heuristic: if the PNG uses a palette or lower than /// 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to /// completely follow the official PNG heuristic, filter_palette_zero must be true and /// filter_strategy must be FilterStrategy::MINSUM pub filter_palette_zero: c_uint, /// Which filter strategy to use when not using zeroes due to filter_palette_zero. /// Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: FilterStrategy::MINSUM pub filter_strategy: FilterStrategy, /// force creating a `PLTE` chunk if colortype is 2 or 6 (= a suggested palette). /// If colortype is 3, `PLTE` is _always_ created pub force_palette: c_uint, /// add LodePNG identifier and version as a text chunk, for debugging pub add_id: c_uint, /// encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks pub text_compression: c_uint, } /// The settings, state and information for extended encoding and decoding #[repr(C)] #[derive(Clone, Debug)] pub(crate) struct State { pub(crate) decoder: DecoderSettings, pub(crate) encoder: EncoderSettings, /// specifies the format in which you would like to get the raw pixel buffer pub(crate) info_raw: ColorMode, /// info of the PNG image obtained after decoding pub(crate) info_png: Info, pub(crate) error: Error, } /// Gives characteristics about the colors of the image, which helps decide which color model to use for encoding. /// Used internally by default if `auto_convert` is enabled. Public because it's useful for custom algorithms. #[repr(C)] pub struct ColorProfile { /// not greyscale pub colored: c_uint, /// image is not opaque - use color key instead of full alpha /// /// key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. /// 65535 means 255 pub key: Option<(u16, u16, u16)>, /// image is not opaque and alpha channel or alpha palette required pub alpha: bool, /// amount of colors, up to 257. Not valid if bits == 16. pub numcolors: u32, /// Remembers up to the first 256 RGBA colors, in no particular order pub palette: [pix::Rgba8; 256], /// bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required. pub bits: u32, } impl fmt::Debug for ColorProfile { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.write_str("ColorProfile") } } impl fmt::Debug for CompressSettings { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.write_str("CompressSettings") } }