Expand description
A 3D cartesian coordinate system
Implementations
sourceimpl<X: Ranged, Y: Ranged, Z: Ranged> Cartesian3d<X, Y, Z>
impl<X: Ranged, Y: Ranged, Z: Ranged> Cartesian3d<X, Y, Z>
sourcepub fn with_projection<SX: Into<X>, SY: Into<Y>, SZ: Into<Z>, F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>(
logic_x: SX,
logic_y: SY,
logic_z: SZ,
(actual_x, actual_y): (Range<i32>, Range<i32>),
build_projection_matrix: F
) -> Self
pub fn with_projection<SX: Into<X>, SY: Into<Y>, SZ: Into<Z>, F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>(
logic_x: SX,
logic_y: SY,
logic_z: SZ,
(actual_x, actual_y): (Range<i32>, Range<i32>),
build_projection_matrix: F
) -> Self
Creates a Cartesian3d object with the given projection.
sourcepub fn set_coord_pixel_range(
&mut self,
actual_x: Range<i32>,
actual_y: Range<i32>,
coord_size: (i32, i32, i32)
) -> &mut Self
pub fn set_coord_pixel_range(
&mut self,
actual_x: Range<i32>,
actual_y: Range<i32>,
coord_size: (i32, i32, i32)
) -> &mut Self
Sets the pixel sizes and projections according to the given ranges.
sourcepub fn set_projection<F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>(
&mut self,
actual_x: Range<i32>,
actual_y: Range<i32>,
f: F
) -> &mut Self
pub fn set_projection<F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>(
&mut self,
actual_x: Range<i32>,
actual_y: Range<i32>,
f: F
) -> &mut Self
Set the projection matrix
sourcepub fn new<SX: Into<X>, SY: Into<Y>, SZ: Into<Z>>(
logic_x: SX,
logic_y: SY,
logic_z: SZ,
(actual_x, actual_y): (Range<i32>, Range<i32>)
) -> Self
pub fn new<SX: Into<X>, SY: Into<Y>, SZ: Into<Z>>(
logic_x: SX,
logic_y: SY,
logic_z: SZ,
(actual_x, actual_y): (Range<i32>, Range<i32>)
) -> Self
Create a new coordinate
sourcepub fn projection(&self) -> &ProjectionMatrix
pub fn projection(&self) -> &ProjectionMatrix
Get the projection matrix
Trait Implementations
sourceimpl<X: Clone + Ranged, Y: Clone + Ranged, Z: Clone + Ranged> Clone for Cartesian3d<X, Y, Z>
impl<X: Clone + Ranged, Y: Clone + Ranged, Z: Clone + Ranged> Clone for Cartesian3d<X, Y, Z>
sourcefn clone(&self) -> Cartesian3d<X, Y, Z>
fn clone(&self) -> Cartesian3d<X, Y, Z>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<X: Ranged, Y: Ranged, Z: Ranged> CoordTranslate for Cartesian3d<X, Y, Z>
impl<X: Ranged, Y: Ranged, Z: Ranged> CoordTranslate for Cartesian3d<X, Y, Z>
Auto Trait Implementations
impl<X, Y, Z> RefUnwindSafe for Cartesian3d<X, Y, Z> where
X: RefUnwindSafe,
Y: RefUnwindSafe,
Z: RefUnwindSafe,
impl<X, Y, Z> Send for Cartesian3d<X, Y, Z> where
X: Send,
Y: Send,
Z: Send,
impl<X, Y, Z> Sync for Cartesian3d<X, Y, Z> where
X: Sync,
Y: Sync,
Z: Sync,
impl<X, Y, Z> Unpin for Cartesian3d<X, Y, Z> where
X: Unpin,
Y: Unpin,
Z: Unpin,
impl<X, Y, Z> UnwindSafe for Cartesian3d<X, Y, Z> where
X: UnwindSafe,
Y: UnwindSafe,
Z: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more