[][src]Trait plotters_unstable::style::Color

pub trait Color: BackendStyle {
    fn rgb(&self) -> (u8, u8, u8) { ... }
fn alpha(&self) -> f64 { ... }
fn mix(&self, value: f64) -> RGBAColor { ... }
fn to_rgba(&self) -> RGBAColor { ... }
fn filled(&self) -> ShapeStyle
    where
        Self: Sized
, { ... }
fn stroke_width(&self, width: u32) -> ShapeStyle
    where
        Self: Sized
, { ... } }

Any color representation

Provided methods

fn rgb(&self) -> (u8, u8, u8)

Convert the RGB representation to the standard RGB tuple

fn alpha(&self) -> f64

Get the alpha channel of the color

fn mix(&self, value: f64) -> RGBAColor

Mix the color with given opacity

fn to_rgba(&self) -> RGBAColor

Convert the color into the RGBA color which is internally used by Plotters

fn filled(&self) -> ShapeStyle where
    Self: Sized

Make a filled style form the color

fn stroke_width(&self, width: u32) -> ShapeStyle where
    Self: Sized

Make a shape style with stroke width from a color

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Implementors

impl Color for HSLColor[src]

impl Color for RGBAColor[src]

impl Color for RGBColor[src]

impl<P: Palette> Color for PaletteColor<P>[src]

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