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Player

Struct Player 

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pub struct Player { /* private fields */ }
Expand description

Audio playback engine with queue and controls

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impl Player

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pub async fn new(client: Arc<MonoClient>) -> Arc<Self>

Create a new Player. Spawns a dedicated audio thread and background watchers.

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pub async fn play_track(&self, id: u64, quality: &str) -> Result<(), String>

Play a track immediately, stopping whatever is currently playing.

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pub async fn pause(&self)

Pause playback

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pub async fn resume(&self)

Resume playback

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pub async fn stop(&self)

Stop playback and clear current track

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pub async fn next(&self) -> Result<(), String>

Skip to next track in queue

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pub async fn previous(&self) -> Result<(), String>

Go to previous track (from history), or restart current if >5s in

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pub async fn set_volume(&self, level: f32)

Set volume (0.0–1.0)

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pub async fn set_preamp(&self, level: f32)

Set pre-amp gain (0.0–4.0, where >1.0 boosts)

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pub async fn queue_add(&self, id: u64, quality: &str) -> Result<(), String>

Add a track to the end of the queue. Auto-starts if idle.

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pub async fn queue_album( &self, album_id: u64, quality: &str, ) -> Result<Vec<QueuedTrack>, String>

Add all tracks from an album to the queue. Auto-starts if idle.

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pub async fn queue_batch( &self, ids: &[u64], quality: &str, ) -> Result<Vec<QueuedTrack>, String>

Add multiple tracks to the queue at once. Auto-starts if idle.

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pub async fn queue_clear(&self)

Clear the queue (does not stop current track)

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pub async fn queue_get(&self) -> (Option<QueuedTrack>, Vec<QueuedTrack>)

Get current track and queue contents

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pub async fn queue_reorder(&self, from: usize, to: usize) -> Result<(), String>

Reorder a track in the queue

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pub fn subscribe_now_playing(&self) -> Receiver<NowPlaying>

Subscribe to now-playing updates

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pub async fn get_state(&self) -> PlayerState

Snapshot current state for persistence

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pub async fn save_state(&self)

Save current state to disk

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pub async fn restore_state(&self)

Restore state from disk — resumes playback at the saved position

Auto Trait Implementations§

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impl !Freeze for Player

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impl !RefUnwindSafe for Player

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impl Send for Player

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impl Sync for Player

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impl Unpin for Player

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impl UnsafeUnpin for Player

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impl !UnwindSafe for Player

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