[−][src]Module pleco::core::score
Primitives for determining the value / score of a specific location.
A Value
stores a single i32
to represent a score. Score
stores two i32
s inside of it,
the first to determine the mid-game score, and the second to determine the end-game score.
Structs
Score | Struct to define the value of a mid-game / end-game evaluation. |
Constants
Type Definitions
Value | Type for |