pub fn set_draw_offset(dx: c_int, dy: c_int)
Expand description

Offsets the origin point for all drawing calls to x, y (can be negative).

This is useful, for example, for centering a “camera” on a sprite that is moving around a world larger than the screen.

This function is shorthand for Graphics::set_draw_offset, using default ZST end-point.

Equivalent to sys::ffi::playdate_graphics::setDrawOffset.