Structs

Struct used to allocate a DescriptorSet.
Holds a vk::DescriptorPool, used to allocate DescriptorSets.
Implements the builder pattern for a DescriptorPool.
Holds a vk::DescriptorSet.
A DescriptorSetLayout indicates what descriptor types will be allocated from a DescriptorPool.
Represents a binding from a descriptor set where the data will be accessible from the shader.
A Component for building a descriptor pool.

Enums

Errors from the descriptor module.