Struct pizarra::transform::Transform[][src]

pub struct Transform {
    pub xx: f64,
    pub yx: f64,
    pub xy: f64,
    pub yy: f64,
    pub x0: f64,
    pub y0: f64,
}

Fields

xx: f64yx: f64xy: f64yy: f64x0: f64y0: f64

Implementations

Returns a rotating transform that rotates the world angle degrees counterclockwise

Computes a transform to go back to 1.0 zoom with the drawing’s origin centered in the viewport.

Objects on the screen look factor times bigger. Specified fixed point is, well, fixed in the sense that before and after the zoom this point maps to the same point of the world.

Objects on the screen rotate angle. Rotation happens around the specified fixed point

Objects on the screen move by this delta in screen units

Trait Implementations

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Auto Trait Implementations

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