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use std::fmt;
use crate::point::{Vec2DWorld, Vec2DScreen};
use crate::transform::Transform;
use crate::draw_commands::DrawCommand;
pub mod path;
pub mod rectangle;
pub mod polygon;
pub mod circle;
pub mod ellipse;
pub mod three_point_circle;
use super::color::Color;
use self::path::PathBuilder;
use self::ellipse::ThreePointEllipseBuilder;
use self::polygon::PolygonBuilder;
use self::circle::CircleBuilder;
use self::rectangle::AxisAlignedRectangleBuilder;
use self::three_point_circle::CircleThroughThreePointsBuilder;
#[derive(Debug)]
pub enum ShapeFinished {
Yes(Box<dyn ShapeStored>),
No,
}
#[derive(Debug, PartialEq, Copy, Clone)]
pub enum ShapeType {
Path,
Circle,
Ellipse,
}
#[derive(Debug, PartialEq, Copy, Clone)]
pub enum ShapeTool {
Path,
Polygon,
Rectangle,
CircleByCenterAndPoint,
CircleThroughThreePoints,
ThreePointEllipse,
}
impl ShapeTool {
pub fn start(&self, color: Color, initial: Vec2DWorld, stroke: f64) -> Box<dyn ShapeBuilder> {
match *self {
ShapeTool::Path => Box::new(PathBuilder::start(color, initial, stroke)),
ShapeTool::Rectangle => Box::new(AxisAlignedRectangleBuilder::start(color, initial, stroke)),
ShapeTool::Polygon => Box::new(PolygonBuilder::start(color, initial, stroke)),
ShapeTool::CircleByCenterAndPoint => Box::new(CircleBuilder::start(color, initial, stroke)),
ShapeTool::CircleThroughThreePoints => Box::new(CircleThroughThreePointsBuilder::start(color, initial, stroke)),
ShapeTool::ThreePointEllipse => Box::new(ThreePointEllipseBuilder::start(color, initial, stroke)),
}
}
}
pub trait ShapeBuilder: std::fmt::Debug {
fn handle_mouse_moved(&mut self, pos: Vec2DScreen, transform: Transform, snap: f64);
fn handle_button_pressed(&mut self, pos: Vec2DScreen, transform: Transform, snap: f64);
fn handle_button_released(&mut self, pos: Vec2DScreen, transform: Transform, snap: f64) -> ShapeFinished;
fn draw_commands(&self) -> Vec<DrawCommand>;
}
pub trait ShapeStored: fmt::Debug {
fn draw_commands(&self) -> DrawCommand;
fn bbox(&self) -> [Vec2DWorld; 2];
fn shape_type(&self) -> ShapeType;
fn intersects_circle(&self, center: Vec2DWorld, radius: f64) -> bool;
fn color(&self) -> Color;
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct ShapeId(usize);
impl ShapeId {
pub fn next(self) -> ShapeId {
ShapeId(self.0 + 1)
}
}
impl From<usize> for ShapeId {
fn from(data: usize) -> ShapeId {
ShapeId(data)
}
}
impl fmt::Display for ShapeId {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "shape{}", self.0)
}
}
pub struct Shape {
id: ShapeId,
z_index: usize,
shape_impl: Box<dyn ShapeStored>,
}
impl Shape {
pub fn from_shape(shape: Box<dyn ShapeStored>, id: ShapeId, z_index: usize) -> Shape {
Shape {
id,
shape_impl: shape,
z_index,
}
}
pub fn draw_commands(&self) -> DrawCommand {
self.shape_impl.draw_commands()
}
pub fn shape_type(&self) -> ShapeType {
self.shape_impl.shape_type()
}
pub fn id(&self) -> ShapeId {
self.id
}
pub fn z_index(&self) -> usize {
self.z_index
}
pub fn color(&self) -> Color {
self.shape_impl.color()
}
pub fn bbox(&self) -> [Vec2DWorld; 2] {
self.shape_impl.bbox()
}
pub fn intersects_circle(&self, center: Vec2DWorld, radius: f64) -> bool {
self.shape_impl.intersects_circle(center, radius)
}
}
impl fmt::Debug for Shape {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Shape({:?}, {}, {})", self.shape_impl.shape_type(), self.id, self.color())
}
}