pub struct Dummy { /* private fields */ }Expand description
Dummy widget that has a custom widget name
Implementations§
Trait Implementations§
Source§impl<'a, T: 'a> IntoNode<'a, T> for Dummy
impl<'a, T: 'a> IntoNode<'a, T> for Dummy
Source§impl<'a, T: 'a> Widget<'a, T> for Dummy
impl<'a, T: 'a> Widget<'a, T> for Dummy
Source§fn widget(&self) -> &'static str
fn widget(&self) -> &'static str
The name of this widget, used to identify widgets of this type in stylesheets.
Source§fn len(&self) -> usize
fn len(&self) -> usize
Should return the amount of children this widget has. Must be consistent with
visit_children().Source§fn visit_children(&mut self, _: &mut dyn FnMut(&mut dyn GenericNode<'a, T>))
fn visit_children(&mut self, _: &mut dyn FnMut(&mut dyn GenericNode<'a, T>))
Source§fn size(&self, _: &(), style: &Stylesheet) -> (Size, Size)
fn size(&self, _: &(), style: &Stylesheet) -> (Size, Size)
Returns the
(width, height) of this widget.
The extents are defined as a Size,
which will later be resolved to actual dimensions.Source§fn draw(
&mut self,
_: &mut (),
layout: Rectangle,
_: Rectangle,
style: &Stylesheet,
) -> Vec<Primitive<'a>>
fn draw( &mut self, _: &mut (), layout: Rectangle, _: Rectangle, style: &Stylesheet, ) -> Vec<Primitive<'a>>
Draw the widget. Returns a list of
Primitives that should be drawn. Read moreSource§fn state(&self, _state: &Self::State) -> StateVec
fn state(&self, _state: &Self::State) -> StateVec
The state of this widget, used for computing the style.
If
None is returned, Node will automatically compute a state, such as “hover” and “pressed”.Source§fn is_empty(&self) -> bool
fn is_empty(&self) -> bool
Returns whether this children has no children. Must be consistent with
visit_children().Source§fn hit(
&self,
_state: &Self::State,
layout: Rectangle,
clip: Rectangle,
_style: &Stylesheet,
x: f32,
y: f32,
) -> bool
fn hit( &self, _state: &Self::State, layout: Rectangle, clip: Rectangle, _style: &Stylesheet, x: f32, y: f32, ) -> bool
Source§fn focused(&self, _state: &Self::State) -> bool
fn focused(&self, _state: &Self::State) -> bool
Test the widget for focus exclusivity.
If the widget or one of it’s descendants is in an exclusive focus state, this function should return
true.
In all other cases, it should return false. When a widget is in an exclusive focus state it is
the only widget that is allowed to receive events in event.
Widgets that intended to use this behaviour are modal dialogs, dropdown boxes, context menu’s, etc.Auto Trait Implementations§
impl Freeze for Dummy
impl RefUnwindSafe for Dummy
impl Send for Dummy
impl Sync for Dummy
impl Unpin for Dummy
impl UnwindSafe for Dummy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more