//! Transformation functions and types.
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// Enum representing which direction to flip during drawing.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Flipped {
/// No flip direction.
None,
/// Flip in the horizontal (left/right) direction.
Horizontal,
/// Flip in the vertical (up/down) direction.
Vertical,
/// Flip in both the horizontal and vertical directions.
Both,
}