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use crate::{sprite::Sprite, state::StateData};
type Matrix = [[f32; 3]; 3];
pub struct Transform {
source: Matrix,
target: Matrix,
transform: Matrix,
inverted: Matrix,
dirty: bool,
}
impl Transform {
pub fn new() -> Self {
Self {
source: Self::identity(),
target: Self::identity(),
transform: Self::identity(),
inverted: Self::identity(),
dirty: false,
}
}
pub fn reset(&mut self) {
self.target = Self::identity();
self.source = Self::identity();
self.dirty = true;
}
pub fn translate(&mut self, ox: f32, oy: f32) {
self.transform = [[1.0, 0.0, ox], [0.0, 1.0, oy], [0.0, 0.0, 1.0]];
self.multiply();
}
pub fn rotate(&mut self, theta: f32) {
let cos = (-theta).cos();
let sin = (-theta).sin();
self.transform = [[cos, sin, 0.0], [-sin, cos, 0.0], [0.0, 0.0, 1.0]];
self.multiply();
}
pub fn scale(&mut self, sx: f32, sy: f32) {
self.transform = [[sx, 0.0, 0.0], [0.0, sy, 0.0], [0.0, 0.0, 1.0]];
self.multiply();
}
pub fn shear(&mut self, sx: f32, sy: f32) {
self.transform = [[1.0, sx, 0.0], [sy, 0.0, 0.0], [0.0, 0.0, 1.0]];
self.multiply();
}
pub fn perspective(&mut self, ox: f32, oy: f32) {
self.transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [ox, oy, 1.0]];
self.multiply();
}
}
impl Transform {
fn identity() -> Matrix {
[[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]
}
fn multiply(&mut self) {
for c in 0..3 {
for r in 0..3 {
self.target[r][c] = self.transform[r][0] * self.source[0][c]
+ self.transform[r][1] * self.source[1][c]
+ self.transform[r][2] * self.source[2][c];
}
}
std::mem::swap(&mut self.target, &mut self.source);
self.dirty = true;
}
fn forward(&self, x: f32, y: f32) -> (f32, f32) {
let mut ox = x * self.source[0][0] + y * self.source[0][1] + self.source[0][2];
let mut oy = x * self.source[1][0] + y * self.source[1][1] + self.source[1][2];
let oz = x * self.source[2][0] + y * self.source[2][1] + self.source[2][2];
if oz != 0.0 {
ox /= oz;
oy /= oz;
}
(ox, oy)
}
fn backward(&self, x: f32, y: f32) -> (f32, f32) {
let mut ox = x * self.inverted[0][0] + y * self.inverted[0][1] + self.inverted[0][2];
let mut oy = x * self.inverted[1][0] + y * self.inverted[1][1] + self.inverted[1][2];
let oz = x * self.inverted[2][0] + y * self.inverted[2][1] + self.inverted[2][2];
if oz != 0.0 {
ox /= oz;
oy /= oz;
}
(ox, oy)
}
#[rustfmt::skip]
fn invert(&mut self) {
if self.dirty {
let det = self.source[0][0] * (self.source[1][1] * self.source[2][2] - self.source[2][1] * self.source[1][2])
- self.source[0][1] * (self.source[1][0] * self.source[2][2] - self.source[1][2] * self.source[2][0])
+ self.source[0][2] * (self.source[1][0] * self.source[2][1] - self.source[1][1] * self.source[2][0]);
let idet = 1.0 / det;
self.inverted[0][0] = (self.source[1][1] * self.source[2][2] - self.source[2][1] * self.source[1][2]) * idet;
self.inverted[0][1] = (self.source[0][2] * self.source[2][1] - self.source[0][1] * self.source[2][2]) * idet;
self.inverted[0][2] = (self.source[0][1] * self.source[1][2] - self.source[0][2] * self.source[1][1]) * idet;
self.inverted[1][0] = (self.source[1][2] * self.source[2][0] - self.source[1][0] * self.source[2][2]) * idet;
self.inverted[1][1] = (self.source[0][0] * self.source[2][2] - self.source[0][2] * self.source[2][0]) * idet;
self.inverted[1][2] = (self.source[1][0] * self.source[0][2] - self.source[0][0] * self.source[1][2]) * idet;
self.inverted[2][0] = (self.source[1][0] * self.source[2][1] - self.source[2][0] * self.source[1][1]) * idet;
self.inverted[2][1] = (self.source[2][0] * self.source[0][1] - self.source[0][0] * self.source[2][1]) * idet;
self.inverted[2][2] = (self.source[0][0] * self.source[1][1] - self.source[1][0] * self.source[0][1]) * idet;
}
}
}
impl StateData {
pub fn draw_transform(&mut self, transform: &mut Transform, sprite: &Sprite) {
let (px, py) = transform.forward(0.0, 0.0);
let sx = px;
let sy = py;
let ex = px;
let ey = py;
let (px, py) = transform.forward(sprite.width() as f32, sprite.height() as f32);
let sx = sx.max(px);
let sy = sy.max(py);
let ex = ex.min(px);
let ey = ey.min(py);
let (px, py) = transform.forward(0.0, sprite.height() as f32);
let sx = sx.max(px);
let sy = sy.max(py);
let ex = ex.min(px);
let ey = ey.min(py);
let (px, py) = transform.forward(sprite.width() as f32, 0.0);
let mut sx = sx.max(px).ceil() as u32;
let mut sy = sy.max(py).ceil() as u32;
let mut ex = ex.min(px).ceil() as u32;
let mut ey = ey.min(py).ceil() as u32;
transform.invert();
if ex < sx {
std::mem::swap(&mut ex, &mut sx);
}
if ey < sy {
std::mem::swap(&mut ey, &mut sy);
}
for x in sx..ex {
for y in sy..ey {
let (nx, ny) = transform.backward(x as f32, y as f32);
let p = sprite.get_pixel(nx.ceil() as u32, ny.ceil() as u32);
self.draw(x, y, p);
}
}
}
}
impl Default for Transform {
fn default() -> Self {
Self::new()
}
}