[−][src]Struct event_loop::EventSettings
Stores event loop settings.
Fields
max_fps: u64
The maximum number of frames per second
The frame rate can be lower because the next frame is always scheduled from the previous frame. This causes the frames to "slip" over time.
ups: u64
The number of updates per second
This is the fixed update rate on average over time.
If the event loop lags, it will try to catch up.
When set to 0, update events are disabled.
ups_reset: u64
The number of delayed updates before skipping them to catch up.
When set to 0, it will always try to catch up.
swap_buffers: bool
Enable or disable automatic swapping of buffers.
bench_mode: bool
Enable or disable benchmark mode.
When enabled, it will render and update without sleep and ignore input.
Used to test performance by playing through as fast as possible.
Requires lazy to be set to false.
lazy: bool
Enable or disable rendering only when receiving input. When enabled, update and idle events are disabled.
Methods
impl EventSettings[src]
impl EventSettingspub fn new() -> EventSettings[src]
pub fn new() -> EventSettingsCreates new with default settings.
Trait Implementations
impl EventLoop for EventSettings[src]
impl EventLoop for EventSettingsfn get_event_settings(&self) -> Self[src]
fn get_event_settings(&self) -> SelfReturns event loop settings.
fn set_event_settings(&mut self, settings: Self)[src]
fn set_event_settings(&mut self, settings: Self)Sets event loop settings.
fn set_ups(&mut self, frames: u64)[src]
fn set_ups(&mut self, frames: u64)The number of updates per second Read more
fn ups(self, frames: u64) -> Self[src]
fn ups(self, frames: u64) -> SelfThe number of updates per second Read more
fn set_ups_reset(&mut self, frames: u64)[src]
fn set_ups_reset(&mut self, frames: u64)The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more
fn ups_reset(self, frames: u64) -> Self[src]
fn ups_reset(self, frames: u64) -> SelfThe number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more
fn set_max_fps(&mut self, frames: u64)[src]
fn set_max_fps(&mut self, frames: u64)The maximum number of frames per second Read more
fn max_fps(self, frames: u64) -> Self[src]
fn max_fps(self, frames: u64) -> SelfThe maximum number of frames per second Read more
fn set_swap_buffers(&mut self, enable: bool)[src]
fn set_swap_buffers(&mut self, enable: bool)Enable or disable automatic swapping of buffers.
fn swap_buffers(self, enable: bool) -> Self[src]
fn swap_buffers(self, enable: bool) -> SelfEnable or disable automatic swapping of buffers.
fn set_bench_mode(&mut self, enable: bool)[src]
fn set_bench_mode(&mut self, enable: bool)Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more
fn bench_mode(self, enable: bool) -> Self[src]
fn bench_mode(self, enable: bool) -> SelfEnable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more
fn set_lazy(&mut self, enable: bool)[src]
fn set_lazy(&mut self, enable: bool)Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
fn lazy(self, enable: bool) -> Self[src]
fn lazy(self, enable: bool) -> SelfEnable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
impl Default for EventSettings[src]
impl Default for EventSettingsfn default() -> EventSettings[src]
fn default() -> EventSettingsReturns the "default value" for a type. Read more
impl Clone for EventSettings[src]
impl Clone for EventSettingsfn clone(&self) -> EventSettings[src]
fn clone(&self) -> EventSettingsReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Copy for EventSettings[src]
impl Copy for EventSettingsimpl Debug for EventSettings[src]
impl Debug for EventSettingsAuto Trait Implementations
impl Send for EventSettings
impl Send for EventSettingsimpl Sync for EventSettings
impl Sync for EventSettingsBlanket Implementations
impl<T, U> Into for T where
U: From<T>, [src]
impl<T, U> Into for T where
U: From<T>, impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, type Owned = T
fn to_owned(&self) -> T[src]
fn to_owned(&self) -> TCreates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)[src]
fn clone_into(&self, target: &mut T)🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> From for T[src]
impl<T> From for Timpl<T, U> TryFrom for T where
T: From<U>, [src]
impl<T, U> TryFrom for T where
T: From<U>, type Error = !
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>try_from)Performs the conversion.
impl<T> Borrow for T where
T: ?Sized, [src]
impl<T> Borrow for T where
T: ?Sized, impl<T> BorrowMut for T where
T: ?Sized, [src]
impl<T> BorrowMut for T where
T: ?Sized, fn borrow_mut(&mut self) -> &mut T[src]
fn borrow_mut(&mut self) -> &mut TMutably borrows from an owned value. Read more
impl<T, U> TryInto for T where
U: TryFrom<T>, [src]
impl<T, U> TryInto for T where
U: TryFrom<T>, type Error = <U as TryFrom<T>>::Error
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>try_from)Performs the conversion.
impl<T> Any for T where
T: 'static + ?Sized, [src]
impl<T> Any for T where
T: 'static + ?Sized, fn get_type_id(&self) -> TypeId[src]
fn get_type_id(&self) -> TypeId🔬 This is a nightly-only experimental API. (get_type_id)
this method will likely be replaced by an associated static
Gets the TypeId of self. Read more