var searchIndex = {}; searchIndex["event_loop"] = {"doc":"A generic event loop for games and interactive applications","items":[[3,"WindowEvents","event_loop","An event loop iterator",null,null],[17,"DEFAULT_UPS","","The default updates per second.",null,null],[17,"DEFAULT_MAX_FPS","","The default maximum frames per second.",null,null],[8,"Events","","A trait for create event iterator from window.",null,null],[10,"events","","Creates event iterator from window.",0,null],[8,"EventLoop","","Methods implements for event loop settings.",null,null],[10,"set_ups","","The number of updates per second",1,null],[11,"ups","","The number of updates per second",1,null],[10,"set_max_fps","","The maximum number of frames per second",1,null],[11,"max_fps","","The maximum number of frames per second",1,null],[10,"set_swap_buffers","","Enable or disable automatic swapping of buffers.",1,null],[11,"swap_buffers","","Enable or disable automatic swapping of buffers.",1,null],[10,"set_bench_mode","","Enable or disable benchmark mode.\nWhen enabled, it will render and update without sleep and ignore input.\nUsed to test performance by playing through as fast as possible.",1,null],[11,"bench_mode","","Enable or disable benchmark mode.\nWhen enabled, it will render and update without sleep and ignore input.\nUsed to test performance by playing through as fast as possible.",1,null],[11,"clone","","",2,null],[11,"new","","Creates a new event iterator with default UPS and FPS settings.",2,{"inputs":[],"output":{"name":"windowevents"}}],[11,"next","","Returns the next game event.",2,null],[11,"set_ups","","",2,null],[11,"set_max_fps","","",2,null],[11,"set_swap_buffers","","",2,null],[11,"set_bench_mode","","",2,null]],"paths":[[8,"Events"],[8,"EventLoop"],[3,"WindowEvents"]]}; initSearch(searchIndex);