var searchIndex = {}; searchIndex["cam"] = {"doc":"A library for 3D camera and navigation.","items":[[3,"Camera","cam","Models a camera with position and directions.",null,null],[12,"position","","The camera position.",0,null],[12,"up","","The up direction.",0,null],[12,"right","","The right direction.",0,null],[12,"forward","","The forward direction.",0,null],[3,"CameraPerspective","","Models camera perspective settings.",null,null],[12,"fov","","Field of view (in degrees).",1,null],[12,"near_clip","","The near clip distance.",1,null],[12,"far_clip","","The far clip distance.",1,null],[12,"aspect_ratio","","The aspect ratio, usually set to 1.0.",1,null],[5,"model_view_projection","","Computes a model view projection matrix.",null,{"inputs":[{"name":"matrix4"},{"name":"matrix4"},{"name":"matrix4"}],"output":{"name":"matrix4"}}],[11,"new","","Constructs a new camera.",0,{"inputs":[{"name":"vector3"}],"output":{"name":"camera"}}],[11,"orthogonal","","Computes an orthogonal matrix for the camera.",0,null],[11,"look_at","","Orients the camera to look at a point.",0,null],[11,"set_yaw_pitch","","Sets yaw and pitch angle of camera in radians.",0,null],[11,"set_rotation","","Sets forward, up, and right vectors from a Quaternion rotation\nrelative to the positive z-axis",0,null],[11,"projection","","Computes a projection matrix for the camera perspective.",1,null]],"paths":[[3,"Camera"],[3,"CameraPerspective"]]}; initSearch(searchIndex);