Struct opengl_graphics::shader_uniforms::SUMat2x2
source · [−]pub struct SUMat2x2 {}Expand description
Shader uniform 2x2 matrix Matrix elements are floats
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for SUMat2x2
impl Send for SUMat2x2
impl Sync for SUMat2x2
impl Unpin for SUMat2x2
impl UnwindSafe for SUMat2x2
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more