pub enum Blend {
    Alpha,
    Add,
    Lighter,
    Multiply,
    Invert,
}
Expand description

The blend setting to use when drawing.

Using presets since some backends need one pipeline state object instance per blending technique.

Variants

Alpha

Alpha blending (allows semi-transparent pixels).

new_dest_color = src_color * src_alpha + dest_color * (1 - src_alpha)
new_dest_alpha = src_alpha + dest_alpha

Add

Additive blending.

new_dest_color = src_color + dest_color
new_dest_alpha = src_alpha + dest_alpha

Lighter

Additive blending with alpha channel.

new_dest_color = src_color * src_alpha + dest_color
new_dest_alpha = dest_alpha

Multiply

Multiply color components.

new_dest_color = src_color * dest_color
new_dest_alpha = src_alpha * dest_alpha

Invert

Invert colors when rendering a white shape.

new_dest_color = ref_color - src_color
new_dest_alpha = dest_alpha

When combining two fragments, subtract the destination color from a constant color using the source color as weight. Has an invert effect with the constant color as base and source color controlling displacement from the base color. A white source color and a white value results in plain invert. The output alpha is same as destination alpha.

Trait Implementations

Returns a copy of the value. Read more
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Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
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This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Performs the conversion.
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Performs the conversion.