[][src]Constant shaders_graphics2d::textured::VERTEX_GLSL_150_CORE_WEBGL

pub const VERTEX_GLSL_150_CORE_WEBGL: &'static [u8] = b"precision mediump float;\nuniform sampler2D s_texture;\nuniform vec4 color;\n\nin vec2 pos;\nin vec2 uv;\n\nout vec2 v_UV;\n\nvoid main() {\n    v_UV = uv;\n    gl_Position = vec4(pos, 0.0, 1.0);\n}\n";

Vertex shader for GLSL 1.50