var searchIndex = {}; searchIndex["shaders_graphics2d"] = {"doc":"Shaders for 2D graphics backends.","items":[[0,"colored","shaders_graphics2d","Shaders for colored rendering.",null,null],[17,"VERTEX_GLSL_120","shaders_graphics2d::colored","Vertex shader for GLSL 1.20",null,null],[17,"VERTEX_GLSL_150_CORE","","Vertex shader for GLSL 1.50",null,null],[17,"FRAGMENT_GLSL_120","","Fragment shader for GLSL 1.20",null,null],[17,"FRAGMENT_GLSL_150_CORE","","Fragmentshader for GLSL 1.50",null,null],[0,"textured","shaders_graphics2d","Shaders for textured rendering.",null,null],[17,"VERTEX_GLSL_120","shaders_graphics2d::textured","Vertex shader for GLSL 1.20",null,null],[17,"VERTEX_GLSL_150_CORE","","Vertex shader for GLSL 1.50",null,null],[17,"FRAGMENT_GLSL_120","","Fragment shader for GLSL 1.20",null,null],[17,"FRAGMENT_GLSL_150_CORE","","Fragment shader for GLSL 1.50",null,null]],"paths":[]}; initSearch(searchIndex);