[−][src]Function music::start_context
pub fn start_context<M: Eq + Hash + 'static + Any, S: Eq + Hash + 'static + Any, F: FnOnce()>(
sdl: &Sdl,
num_sound_channels: i32,
f: F
)
Initializes audio and sets up current objects
num_sound_channels
: The number of concurrent sound channels to allocate. This limits the number of sounds that can be played simultaneously.