[−][src]Module lvgl::widgets::switch
Contains Rust bindings for LVGL Switch Widget API lv_switch
Structs
__BindgenBitfieldUnit | |
lv_area_t | Represents an area of the screen. |
lv_bar_anim_t | |
lv_bar_ext_t | Data of bar |
lv_ll_t | Description of a linked list |
lv_realign_t | |
lv_style_list_t | |
lv_switch_ext_t | TYPEDEFS |
Constants
LV_SWITCH_PART_BG | < Switch background. |
LV_SWITCH_PART_INDIC | < Switch fill area. |
LV_SWITCH_PART_KNOB | < Switch knob. |
_LV_SWITCH_PART_VIRTUAL_LAST |
Functions
create | Create a switch objects |
get_anim_time | Get the animation time of the switch |
get_state | Get the state of a switch |
off | Turn OFF the switch |
on | Turn ON the switch |
set_anim_time | Set the animation time of the switch |
toggle | Toggle the position of the switch |
Type Definitions
_bindgen_ty_43 | Switch parts. |
lv_align_t | |
lv_anim_enable_t | |
lv_anim_value_t | Type of the animated value |
lv_bidi_dir_t | |
lv_coord_t | |
lv_design_cb_t | The design callback is used to draw the object on the screen. It accepts the object, a mask area, and the mode in which to draw the object. |
lv_design_mode_t | |
lv_design_res_t | |
lv_drag_dir_t | |
lv_event_cb_t | @brief Event callback. Events are used to notify the user of some action being taken on the object. For details, see ::lv_event_t. |
lv_event_t | |
lv_ll_node_t | Dummy type to make handling easier |
lv_obj_t | |
lv_obj_user_data_t | |
lv_res_t | |
lv_signal_cb_t | |
lv_signal_t | |
lv_state_t | |
lv_switch_part_t |