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pub mod quad;
pub mod triangle;
use crate::graphics::Texture;
use std::rc::Rc;
use parrot::{transform::{ScreenSpace, WorldSpace}, Painter};
use euclid::Transform3D;
pub use quad::QuadPipe;
pub use triangle::TrianglePipe;
use wgpu::RenderPass;
#[derive(Debug)]
pub struct Breakdown<T: bytemuck::Pod + bytemuck::Zeroable + Clone + Copy> {
pub vertices: Vec<T>,
pub indicies: Vec<u16>,
pub texture: Option<Rc<Texture>>,
}
impl<T: bytemuck::Pod + bytemuck::Zeroable + Clone + Copy> Breakdown<T> {
pub fn append(self, vec: &mut Vec<Breakdown<T>>) {
vec.push(self);
}
}
pub trait Render {
type Vertex: bytemuck::Pod + bytemuck::Zeroable + Clone + Copy;
fn render<'a>(&'a mut self, paint: &mut Painter, pass: &mut RenderPass<'a>);
}
pub type RenderInformation<T> = (Vec<Breakdown<T>>, Transform3D<f32, WorldSpace, ScreenSpace>);
pub const VERTEX_INIT_SIZE: u32 = 10000;
pub const INDEX_INIT_SIZE: u32 = 10000;